Morcki's Stars
wjakob/instant-meshes
Interactive field-aligned mesh generator
graphdeco-inria/diff-gaussian-rasterization
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
lllyasviel/sd-forge-layerdiffuse
[WIP] Layer Diffusion for WebUI (via Forge)
huggingface/diffusers
π€ Diffusers: State-of-the-art diffusion models for image and audio generation in PyTorch and FLAX.
coder/code-server
VS Code in the browser
dpilger26/NumCpp
C++ implementation of the Python Numpy library
NVIDIAGameWorks/RTX-Path-Tracing
Real-time path tracing library and sample
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
zeux/niagara
A Vulkan renderer written from scratch on stream
NVIDIAGameWorks/nvrhi
mocibb/ddg-exercises-2022
aras-p/UnityGaussianSplatting
Toy Gaussian Splatting visualization in Unity
leandromoreira/ffmpeg-libav-tutorial
FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: πΊπΈ π¨π³ π°π· πͺπΈ π»π³ π§π·
KhronosGroup/Vulkan-Hpp
Open-Source Vulkan C++ API
turanszkij/WickedEngine
3D engine with modern graphics
yuphin/Lumen
A Vulkan Raytracing framework for various bidirectional path tracing techniques
infiniflow/infinity
The AI-native database built for LLM applications, providing incredibly fast hybrid search of dense vector, sparse vector, tensor (multi-vector), and full-text
HeKun-NVIDIA/CUDA-Programming-Guide-in-Chinese
This is a Chinese translation of the CUDA programming guide
NVIDIA/nccl
Optimized primitives for collective multi-GPU communication
godotengine/godot
Godot Engine β Multi-platform 2D and 3D game engine
shader-slang/slang
Making it easier to work with shaders
DQLin/ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
AcademySoftwareFoundation/OpenColorIO
A color management framework for visual effects and animation.
lukedan/ReSTIR-Vulkan
Vulkan implementation of ReSTIR
AcademySoftwareFoundation/OpenImageIO
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
lizhengnss/POSGO
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
hwchase17/notion-qa
AUTOMATIC1111/stable-diffusion-webui
Stable Diffusion web UI