MrMahgu's Stars
microsoft/MS-DOS
The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes
myshell-ai/OpenVoice
Instant voice cloning by MIT and MyShell.
karpathy/llm.c
LLM training in simple, raw C/CUDA
opentofu/opentofu
OpenTofu lets you declaratively manage your cloud infrastructure.
TranslucentTB/TranslucentTB
A lightweight utility that makes the Windows taskbar translucent/transparent.
microsoft/garnet
Garnet is a remote cache-store from Microsoft Research that offers strong performance (throughput and latency), scalability, storage, recovery, cluster sharding, key migration, and replication features. Garnet can work with existing Redis clients.
taskflow/taskflow
A General-purpose Task-parallel Programming System using Modern C++
adam-maj/tiny-gpu
A minimal GPU design in Verilog to learn how GPUs work from the ground up
microsoft/sudo
It's sudo, for Windows
univrsal/input-overlay
Show keyboard, gamepad and mouse input on stream
DescentDevelopers/Descent3
Descent 3 by Outrage Entertainment
chronoxor/NetCoreServer
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
ValveSoftware/steam-audio
Steam Audio
friendlyanon/cmake-init
The missing CMake project initializer
donno2048/snake
A minimal snake in assembly
AnnulusGames/LitMotion
Lightning-fast and Zero Allocation Tween Library for Unity.
gilescoope/shader-graph-nodes
Custom Nodes for Unity Shader Graph
microsoft/Windows.UI.Composition-Win32-Samples
Windows.UI.Composition Win32 Samples
Cysharp/KcpTransport
KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication
andywiecko/BurstTriangulator
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
colour-science/colour-science-precis
Colour Science Precis for the CGI Artist
SebLague/Text-Rendering
liuff19/Make-Your-3D
[ECCV 2024] Make-Your-3D: Fast and Consistent Subject-Driven 3D Content Generation
gilzoide/unity-texture-apply-async
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
icerpc/icerpc-csharp
A C# RPC framework built for QUIC, with bidirectional streaming, first-class async/await, and Protobuf support.
ruccho/FangAutoTile
Fang Auto Tile is an easy and fully featured auto-tiling system for Unity.
keijiro/SpriteOutlineSample
Unity Shader Graph: Sprite outline shader sample
grymmjack/img2ans
IMG2ANS converts pixels into textmode art using ANSI codes
robmikh/displayrecorder
A utility to record displays.
daniel-ilett/shaders-terastal
A terastallize shader for Unity based on the Terastallizing game mechanic from Pokemon Scarlet and VIolet.