Issues
- 0
- 1
Wrong dependency on package.json
#124 opened by from2001 - 3
Unable to configure the Shake
#121 opened by c3-hoge-fuga-piyo - 0
BindToTMPChar系のMotionHandleにCompleteが効かない
#123 opened by redmond418 - 2
error CS0208: Cannot take the address of, get the size of, or declare a pointer to a managed type
#116 opened by c3-hoge-fuga-piyo - 1
- 5
LMotion.Shake keeps working while Time.scale == 0f. How can I make it follow the time scale properly?
#99 opened by qwe321qwe321qwe321 - 3
- 2
- 2
[Feature] WithLink support
#104 opened by AnnulusGames - 13
WithCancellationToken(CancellationToken)
#94 opened by Akeit0 - 2
Add builder creation to extension methods
#92 opened by RomanPlotnikov - 3
[Feature] Pause/Resume motions
#68 opened by AnnulusGames - 1
The () is missing in Doc's Code Example
#72 opened by amenonegames - 0
Introduce Struct Wrapper (without pooling)
#71 opened by Akeit0 - 0
Make OnCopmplete, OnCancel LinkedList
#66 opened by Akeit0 - 1
Any plan for preset or reusable configuration?
#44 opened by laicasaane - 3
[Proposal] Allow OnCancel and struct state.
#33 opened by Akeit0 - 3
Can Unity 2020 version use this library?
#32 opened by yqsas - 2
[Proposal] Make await handle; to throw OperationCanceledException when MotionHandle.Cancel.
#18 opened by Akeit0 - 1
- 3
- 9
- 3
MultiState Callback Support
#12 opened by Akeit0 - 5
- 7
Callbacks with tween scheduling.
#4 opened by Akeit0