Navmesh appears smaller than it really is
sync3ds opened this issue · 2 comments
sync3ds commented
I created a simple plane in Blender, removed a couple of faces from it, added triangulate modifier and exported as GLB (tried also with GLTF + bin) but when i load it with NavMeshLoader it appears smaller on screen, without any reason.
Is there any custom property i need to add when i export it?
Mugen87 commented
Can you please try to apply the transformations of the plane before you export it? You can do this by selecting the object, press Ctrl + A and then select All Transforms
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sync3ds commented
Wonderful! It works!! Thank you man!