game-ai
There are 321 repositories under game-ai topic.
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
kwai/DouZero
[ICML 2021] DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning | 斗地主AI
Tencent/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
datamllab/rlcard
Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
sturdyspoon/unity-movement-ai
A Unity library for common movement AI
Mugen87/yuka
JavaScript library for developing Game AI.
Equim-chan/Mortal
🚀🀄️ A fast and strong AI for riichi mahjong, powered by Rust and deep reinforcement learning.
datamllab/awesome-game-ai
Awesome Game AI materials of Multi-Agent Reinforcement Learning
OpenRL-Lab/openrl
Unified Reinforcement Learning Framework
igiagkiozis/CrystalAI
A Utility AI for C# and Unity
Yuan-ManX/ai-game-devtools
Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
learnbyexample/practice_python_projects
Book on basic to intermediate level Python projects
shinkuan/Akagi
A helper client for Majsoul. Using Mortal AI model.
Cryolite/kanachan
A Japanese (Riichi) Mahjong AI Framework
nuno-faria/tetris-ai
A deep reinforcement learning bot that plays tetris
oguzeroglu/Ego
A lightweight decision making library for game AI.
hijkzzz/deep-reinforcement-learning-notes
Deep Reinforcement Learning Notes
active-logic/activelogic-cs
Behavior Trees and Case Logic for C#7
wmdmark/goap-js
A proof-of-concept implementation of Goal Oriented Action Planning in JavaScript
in-op/GameAI
Various C# implementations of game AI
Mugen87/dive
Shooter AI showcase with Yuka.
arminkz/Reversi
Artificial intelligence of the Reversi / Othello
active-logic/xgoap
Goal oriented action planning beyond GOAP
legends2k/2d-fov
Field of View and Line of Sight in 2D
Mugen87/nier
The hacking game from NieR: Automata.
joeycumines/go-behaviortree
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
veden/Rampant
Factorio Mod - Basic AI augmentation using potential fields
ducandu/MaRLEnE
Machine- and Reinforcement Learning ExtensioN for (game) Engines
cas4ey/behavior-studio
BehaviorStudio is a cross-platform behavior trees editor that allows you to create, modify, view and save behavior trees in xml format. Please, see Wiki page for more information!
ApmeM/BrainAI
BrainAI is a set of helper classes to add AI to your game.
kbatbouta/CAI-5000
Advance combat AI mod for RimWorld
loyso/LuaCSP
Communicating Sequential Processes in Lua
eldinor/yuka-babylonjs-examples
Yuka Game AI + 3D rendering with Babylon.js
inoryy/csb-ai-starter
Starter Bot for Codingame's Coders Strike Back AI Challenge (Simulation Engine + Random Search)
jerroydmoore/screeps-ai
My personal Screeps AI repository
riscy/a_star_on_grids
Best practices for implementing A* with a focus on four- and eight-connected grid worlds.