game-ai
There are 369 repositories under game-ai topic.
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
kwai/DouZero
[ICML 2021] DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning | 斗地主AI
datamllab/rlcard
Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
Tencent/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
sturdyspoon/unity-movement-ai
A Unity library for common movement AI
Mugen87/yuka
JavaScript library for developing Game AI.
Equim-chan/Mortal
🚀🀄️ A fast and strong AI for riichi mahjong, powered by Rust and deep reinforcement learning.
Yuan-ManX/ai-game-devtools
Here we will keep track of the latest AI Game Development Tools, including LLM, World Model, Agent, Code, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
datamllab/awesome-game-ai
Awesome Game AI materials of Multi-Agent Reinforcement Learning
OpenRL-Lab/openrl
Unified Reinforcement Learning Framework
shinkuan/Akagi
支持雀魂、天鳳、麻雀一番街、天月麻將,能夠使用自定義的AI模型實時分析對局並給出建議,內建Mortal AI作為示例。 Supports Majsoul, Tenhou, Riichi City, Amatsuki, with the ability to use custom AI models to analyze games in real time and provide suggestions. Comes with Mortal AI as a built-in example.
igiagkiozis/CrystalAI
A Utility AI for C# and Unity
learnbyexample/practice_python_projects
Book on basic to intermediate level Python projects
Cryolite/kanachan
A Japanese (Riichi) Mahjong AI Framework
nuno-faria/tetris-ai
A deep reinforcement learning bot that plays tetris
oguzeroglu/Ego
A lightweight decision making library for game AI.
victorb/dogoap
Goal-oriented Action Planning (GOAP) with Bevy integration
hijkzzz/deep-reinforcement-learning-notes
Deep Reinforcement Learning Notes
active-logic/activelogic-cs
Behavior Trees and Case Logic for C#7
in-op/GameAI
Various C# implementations of game AI
Mugen87/dive
Shooter AI showcase with Yuka.
wmdmark/goap-js
A proof-of-concept implementation of Goal Oriented Action Planning in JavaScript
Mugen87/nier
The hacking game from NieR: Automata.
arminkz/Reversi
Artificial intelligence of the Reversi / Othello
active-logic/xgoap
Goal oriented action planning beyond GOAP
legends2k/2d-fov
Field of View and Line of Sight in 2D
joeycumines/go-behaviortree
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
veden/Rampant
Factorio Mod - Basic AI augmentation using potential fields
ducandu/MaRLEnE
Machine- and Reinforcement Learning ExtensioN for (game) Engines
ApmeM/BrainAI
BrainAI is a set of helper classes to add AI to your game.
eldinor/yuka-babylonjs-examples
Yuka Game AI + 3D rendering with Babylon.js
riscy/a_star_on_grids
Best practices for implementing A* with a focus on four- and eight-connected grid worlds.
kbatbouta/CAI-5000
Advance combat AI mod for RimWorld
cas4ey/behavior-studio
BehaviorStudio is a cross-platform behavior trees editor that allows you to create, modify, view and save behavior trees in xml format. Please, see Wiki page for more information!
inoryy/csb-ai-starter
Starter Bot for Codingame's Coders Strike Back AI Challenge (Simulation Engine + Random Search)
jerroydmoore/screeps-ai
My personal Screeps AI repository