riscy/a_star_on_grids
Best practices for implementing A* with a focus on four- and eight-connected grid worlds.
C++MIT
Stargazers
- akaralarBarcelona, Spain
- andrestogaDematic Mobile Automation
- ashyrobo
- csauve@Shopify
- edgar-gip
- fivejjsData scientist and engineer
- fpaskali
- geniiiiBulgaria
- HexDecimal
- jn89b
- JonRavn
- jpratt3000www.linkedin.com/in/jasonpratt
- lixz10111
- Lobinux
- LordAlbiorGood Dog Games
- Loregret
- mlindsk
- mnemoticRiga, Latvia
- NelsonWilliamBrazil
- neonailolSt Petersburg, Russia
- NeutralNoiseAustralia
- noc7c9Melbourne, Australia
- ptrefallBergen, Norway.
- randomwangran
- reyman@IDEES-Rouen
- rm-code
- Schroedi
- shaxquan
- stefandevaiParis, France
- tanisman
- tbvanderwoudeDelft, The Netherlands
- tommarohSeattle, WA
- tstavrianos
- TwoDimensionsReturnTDR
- vrum
- Xottab-DUTY@OpenXRay