A rusty ray tracing engine being built to run with a decent frame rate even on CPU, allowing for realtime raytracing applications without GPUs. Every line of code is written with extensibility, hackability and the project's future in mind. Although it is kinda dirty at the moment, it will get good eventually, possibly turning into the best ray tracer on the planet.
Currently working on: Ray bounces, reflection, tiling/chunking for efficient parallelism.
- Basic Sphere [Devlog 1]
- Multiple Reflections + BVH [Devlog 2]
- Refraction [Devlog 3]
- More stuff coming soon!
Render time: 5.361 seconds on Intel i5 11th gen (8 max bounces, 128 samples per pixel)
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Ray Tracing in One Weekend: for showing how to do stuff
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The Ray Tracing Road To Rust: for showing how to do stuff in rust