Issues
- 2
v167 Deprecates LinearTosRGB
#29 opened by ashconnell - 1
My buffer is not being cleared
#28 opened by pailhead - 7
Shader errors?
#19 opened by 3dpk-interactive - 2
AO Visible in Direct Light
#22 opened by PeteMatterfield - 3
Incompatible with ThreeJS Helpers
#23 opened by PeteMatterfield - 12
Colors issue with THREE.js r156
#18 opened by LR17 - 10
Option to accumulate over multiple frames
#21 opened by harrycollin - 2
THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.
#26 opened by naive17 - 3
Fragment shader error resulting in black objects
#25 opened by bryndsey - 2
Debug Mode Question / Issue
#24 opened by jteppinette - 1
AO from single side materials
#17 opened by whitecad - 5
Hi, I just found out when open halfRes with true, the ao in map also have some same problem....
#16 opened by liuyehua - 7
- 8
- 15
- 19
hi, I'm here again... I found that an object that is very far away from the camera turns black....
#14 opened by liuyehua - 4
excluding objects
#12 opened by sheley1998 - 3
- 6
Issues w/ AO at large distances from the origin
#11 opened by liuyehua - 9
Is there any way to integrate with fog?
#10 opened by LukeCarlThompson - 3
.setDisplayMode Overlay
#8 opened by fanjules - 2
About the new AO color implementation
#4 opened by ButzYung - 3
I found that when there are linesegment models in the scene, there are many jagged lines that cannot be eliminated...
#6 opened by liuyehua - 6
material.clone is not a function
#3 opened by jakobhenner - 4
pass.setRenderer is not a function
#2 opened by vedrankolac - 2