All training objects appear green. How do I change the color?
trevoravant opened this issue · 2 comments
This is probably an easy question, but I'm not an expert with Unreal and I've spent a bunch of time trying to figure this out.
I'm trying to create synthetic images for my own object. So I followed the Creating a new Domain Randomization map tutorial section of the NDDS Documentation pdf. Everything seemed to work fine, but my training object always renders as a green color. I can't figure out how to change the color.
things I've tried:
- opening
Content/Blueprint/TrainingObjects/Test_AnnotatedActor_BP
and changing Static Mesh to a different object - changing the material of the training object
- playing with the Light Source and Atmospheric Fog settings
- re-doing the tutorial from the beginning
I just figured this out myself.
I went to the Content Browser and then to Content > Blueprint > TrainingObjects and double-clicked on Test_AnnotatedActor_BP. I got a note at the top that said
NOTE: This is a data only blueprint, so only the default values are shown. It does not have any script or variables. If you want to add some, Open Full Blueprint Editor
So I clicked the link to open the full blueprint editor, and went to Components and selected Mesh Component. Then, in Details, I went to Materials. That was where the green color was being set.
You saved my day sir :D