NVIDIA/Dataset_Synthesizer

All training objects appear green. How do I change the color?

trevoravant opened this issue · 2 comments

This is probably an easy question, but I'm not an expert with Unreal and I've spent a bunch of time trying to figure this out.

I'm trying to create synthetic images for my own object. So I followed the Creating a new Domain Randomization map tutorial section of the NDDS Documentation pdf. Everything seemed to work fine, but my training object always renders as a green color. I can't figure out how to change the color.

things I've tried:

  • opening Content/Blueprint/TrainingObjects/Test_AnnotatedActor_BP and changing Static Mesh to a different object
  • changing the material of the training object
  • playing with the Light Source and Atmospheric Fog settings
  • re-doing the tutorial from the beginning

I just figured this out myself.

I went to the Content Browser and then to Content > Blueprint > TrainingObjects and double-clicked on Test_AnnotatedActor_BP. I got a note at the top that said

NOTE: This is a data only blueprint, so only the default values are shown.  It does not have any script or variables.  If you want to add some, Open Full Blueprint Editor 

So I clicked the link to open the full blueprint editor, and went to Components and selected Mesh Component. Then, in Details, I went to Materials. That was where the green color was being set.

You saved my day sir :D