NVIDIA/Dataset_Synthesizer

Change class name of annotated actor with randomMesh

SylvainBerthelot opened this issue · 0 comments

Hi, i have a question (i work with UE 4.22.3)

When i use randomMesh component with an Annotated Actor. The randomization works for mesh, but when i look the json file it doesn't work for class name.

Bellow you can see a screen of example. Normally i have a 'loudspeaker' in first case and a 'socket' in second. But in all json the class is 'loudspeaker'.

image

I check "Set Class Name from Mesh" in Annotated Actor settings. It looks like that take the name of the first random mesh at the beginning but not change name for each frame.

Someone can help me ?