Vanilla DXVK doesn't work
mirh opened this issue · 1 comments
mirh commented
In fact client.useVanillaDxvk
doesn't even seem hooked anywhere inside the code.
[01:41:26.269] info: Found user config file: C:\Program Files (x86)\Origin Games\Mass Effect 2\Binaries\.trex\bridge.conf
[01:41:26.270] info: Effective configuration:
[01:41:26.270] info: client.useVanillaDxvk = true
[01:41:26.270] info: client.setExceptionHandler = true
[01:41:26.270] info: server.useVanillaDxvk = true
[01:41:26.270] info: client.overrideCustomWinHooks = True
[01:41:26.271] info: ==================
[01:41:26.271] info: NVIDIA RTX Remix Bridge Server
[01:41:26.271] info: ==================
[01:41:26.271] info: Version: remix-0.4.1+856260f4
[01:41:26.271] info: Running in x64 mode!
[01:41:26.271] info: Launched server with GUID d6042417-b57c-4eaa-9a69-a8b7038ca3ff
[01:41:26.272] info: Server started up, waiting for connection from client...
[01:41:26.272] info: Registering exit callback in case client exits unexpectedly.
[01:41:26.272] info: Registering message channel for asynchronous message handling.
[01:41:26.272] info: Initializing D3D9...
[01:41:26.273] info: Message channel MessageChannelServer established.
[01:41:26.959] info: D3D9 interface object creation succeeded!
[01:41:26.970] info: Loaded D3D9 from C:\Program Files (x86)\Origin Games\Mass Effect 2\Binaries\.trex\d3d9.dll
I verified with procmon that no d3d9vk* query ever happens.
mirh commented
Still obviously a thing with remix-0.5.0+dac740ce
There's no d3d9vk_x86.dll anywhere in the sources.