/Coal-Critters

Coal Critters is my first ever video game. It was made using the BUas template (from 3DGEP.com) as an intake assignment for the CMGT course, with the theme 'bounce'.

Primary LanguageC

					Coal Critters - by Lynn

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OBJECTIVE:

You are under attack by evil coal critters! 
Luckily, your fire magic sets them aflame 
(except for the ones that so conveniently have a fuse, those instantly explode). 
However, defeated coals might bounce right back at you as fireballs... 
It would be silly to defeat yourself with your own magic, wouldn't it?

Made using the BUas template (from 3DGEP.com) as an intake assignment for the CMGT course, 
with the theme 'bounce'.

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CONTROLS:

WASD - to move
SPACEBAR - to dash
MOUSE - to aim
LEFT MOUSE BUTTON - to shoot
F5 - to enable hitboxes
ESC - to pause

UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A - insert the 'konami' code on a menu to access a secret game mode ;) 

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CREDITS:

Used the template from 3dgep.com
Website link: https://www.3dgep.com/cpp-fast-track-2-template/

Using an Audio library from Jeremiah van Oosten
Github link: https://github.com/jpvanoosten/Audio

All sound effects were made using https://sfxr.me/

A modified of the version of the Surface::Print function that can resize text has been adapted from 
Boyko#6860 in the 3dgep.com discord server.
Message link: https://discord.com/channels/515453022097244160/686661689894240277/943970778246967367

An implementation of a Game::Quit function has been adapted from MΛX#2223 in the 3dgep.com discord server
Message link: https://discord.com/channels/515453022097244160/686661689894240277/1095673953734901761

All other code (and art) was made by myself.