NateTheGreatt/bitECS
Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
JavaScriptMPL-2.0
Issues
- 1
Expose `resetStore` to clear components
#145 opened by freeqaz - 5
Using serialization for saving and loading
#67 opened by luetkemj - 6
What about boolean type in a component?
#101 opened by ProgrammingLife - 6
TypeScript port
#57 opened by dannyfritz - 0
- 2
- 1
- 1
- 1
Component sizes, multiple worlds
#127 opened by n3vrax - 0
Missing `readonly` in ComponentType
#124 opened by dustinlacewell - 1
How to get MAX number for the current type?
#121 opened by ProgrammingLife - 2
Please publish a new version
#123 opened by rivertam - 0
defineComponent size not respected
#119 opened by delaneyj - 1
- 1
How to push / pop from a list?
#112 opened by watch-janick - 2
Is it necessary to make a query on every frame tick or are there any optimization tricks to avoid it if nothing changed?
#117 opened by ProgrammingLife - 1
Query for mixed composition with Change
#113 opened by SchDen - 4
- 3
Storing array
#90 opened by bayou-brogrammer - 1
getEntityComponents does not return component name
#111 opened by Tresky - 8
`getAllEntities` is not a function
#89 opened by O4epegb - 1
null entity id
#106 opened by Hootlook - 0
query for newly added Component
#109 opened by Hootlook - 0
Resizing smaller than the defaultSize always errors
#110 opened by krispya - 2
addComponent with initial value
#105 opened by zewa666 - 5
Is this package maintained?
#74 opened by ccfiel - 2
- 2
Query operators
#104 opened by thomasgauthier - 1
- 2
Destructuring performance
#96 opened by mikecann - 8
how to fully delete/reset a game world?
#86 opened by bcolloran - 1
Bitecs resize data stores issue
#95 opened by usrgnome - 1
- 0
allow multiple enter/exitQuery references
#78 opened by NateTheGreatt - 0
memoize queries per world
#80 opened by NateTheGreatt - 6
No release?
#85 opened by Ddhuet - 4
- 1
- 1
API request: getAllEntities(world) - and unexpected behavior with empty queries
#77 opened by vegeta897 - 8
How to check if a certain entity still exists?
#68 opened by Anatoly03 - 7
Setting world size larger than default blows up once the default size is reached.
#72 opened by luetkemj - 3
Entity Exists
#75 opened by yairhaimo - 2
- 4
How to rollback game state if derialize the world won't delete new created entities?
#70 opened by neroishero - 10
Nested arrays
#64 opened by grorp - 0
- 6
Question: Wouldn't this refactor be better?
#65 opened by ceoshikhar - 1
Export local ID map
#55 opened by sebovzeoueb - 1
0.3.23 broke Changed serializer
#59 opened by sebovzeoueb - 1
[proposal] callback on deserializing entities
#58 opened by sebovzeoueb