Pinned Repositories
DayNightCycle
Easy Day-Night Cycle for Unity game engine
Dual-Contouring
Dual-Contouring-1
Dual Contoruing implemented in C++
DualContouringCSharp
A Dual Contouring Example using C# and Unity3D
DualContouringGPU
ECS-Octree
Unity ECS based octree.
FastNoise2Bindings
Bindings for FastNoise2 noise generation library
MyASCImpl
Practice implementation of Adaptive Skeleton Climbing
Procedural-planet-generation
Procedural planet generation.
shadergraphextensions
Solid Texturing Shader Graph Extensions for Unity
Neovariance's Repositories
Neovariance/FastNoise2Bindings
Bindings for FastNoise2 noise generation library
Neovariance/MyASCImpl
Practice implementation of Adaptive Skeleton Climbing
Neovariance/Procedural-planet-generation
Procedural planet generation.
Neovariance/shadergraphextensions
Solid Texturing Shader Graph Extensions for Unity
Neovariance/DayNightCycle
Easy Day-Night Cycle for Unity game engine
Neovariance/Dual-Contouring
Neovariance/Dual-Contouring-1
Dual Contoruing implemented in C++
Neovariance/ECS-Octree
Unity ECS based octree.
Neovariance/ECSPhysics
A physics engine made with Unity ECS
Neovariance/ECSTutorials
Neovariance/Graphmesh
Graph-based mesh modifiers.
Neovariance/GroundGrowing
Open Source Unity3d Planetary Terrain Generator
Neovariance/Hull-Delaunay-Voronoi
Hull, Delaunay and Voronoi algorithms in Unity
Neovariance/LibNoise
A C# port of LibNoise
Neovariance/Planet-Workshop
Unity game to create equirectangular maps of customisable celestial bodies
Neovariance/proceduralplanet
Unity - dual contour (w/o QEF) octree renderer for point cloud data
Neovariance/ShaderForge
Neovariance/SurrealGrassShader
PBR Grass Geometry shader for Unity
Neovariance/Terrain-Topology-Algorithms
Terrain topology algorithms in Unity
Neovariance/unet-steamworks
Example integration of Unity's UNET HLAPI and Steamworks P2P networking using Steamworks.NET.
Neovariance/Unity-Fast-Dual-Contouring
Multithreaded C++ plugin to do DC in Unity
Neovariance/Unity.Mathematics
A prototype of a C# math library providing vector types and math functions with a shader like syntax
Neovariance/UnityMeshSimplifier
Mesh simplification for Unity.
Neovariance/UnityOctree
A dynamic, loose octree implementation for Unity written in C#
Neovariance/UnityProceduralPlanets
Unity Procedural Planets GPU-mostly generator
Neovariance/UnityRuntimeNodeEditor
Unity runtime node editor using with Unity UI.
Neovariance/voxel-planets
Procedural generation of dynamic planets
Neovariance/Voxels
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Neovariance/wavefunctioncollapse
Walk through an infinite, procedurally generated city
Neovariance/xNode
Lets you view and edit node graphs inside Unity