Pinned Repositories
DayNightCycle
Easy Day-Night Cycle for Unity game engine
Dual-Contouring
Dual-Contouring-1
Dual Contoruing implemented in C++
DualContouringCSharp
A Dual Contouring Example using C# and Unity3D
DualContouringGPU
ECS-Octree
Unity ECS based octree.
FastNoise2Bindings
Bindings for FastNoise2 noise generation library
MyASCImpl
Practice implementation of Adaptive Skeleton Climbing
Procedural-planet-generation
Procedural planet generation.
shadergraphextensions
Solid Texturing Shader Graph Extensions for Unity
Neovariance's Repositories
Neovariance/DualContouringCSharp
A Dual Contouring Example using C# and Unity3D
Neovariance/DualContouringGPU
Neovariance/GPU-Noise-Lib
Optimized GPU noise functions and utilities
Neovariance/isosurface
A project testing and comparing various algorithms for creating isosurfaces.
Neovariance/RandomPlanetGenerator
A C#/Unity port of Andy Gainey's procedural planet generator.
Neovariance/Turbulence-Library
Procedural noise on the GPU for Unity.
Neovariance/Unity-Isometric-Map-Editor
Very basic isometric map editor in Unity
Neovariance/unity-mesh-smoothing
Mesh smoothing algorithm for Unity.