Game Compatibility List
Nukem9 opened this issue ยท 69 comments
Thanks. Happy to help in some way so we all can have more info :)
Also, big appreciation to you for this great mod @Nukem9 !
@Nukem9 Should we post reports here? I can confirm Cyberpunk and Witcher works also with nvngx method.
i have found that it only works with cyberpunk and a plague tale requiem. it hasnt worked in other games for me even though i followed every step
DESORDRE works fone with both DLSS Tweaks and default, I've tested 0.50, 0.60 and 0.70
I second DESORDRE, I tested the regular (not dlss tweaks version) 0.70, it works flawlessly I tried it with DLSS, DLAA, FSR, TSR and TAAU. didn't test it for a long time but looks quite good visually
I have to mention I placed the modded dlls in the "steamapps\common\DESORDRE\Desordre\Binaries\Win64" alongside Desordre-Win64-Shipping.exe (no nvngx.dll present there to be replaced) not to be mistaken with another "DESORDRE.exe" that one looks like a regular launcher (its only 124Kb in size)
Elden Ring works with the DLSS FG mod. Default install.
Works with Microsoft Flight Simulator in HDR.
Some UI / HUD artefacts.
Default install.
Elden Ring works with the DLSS FG mod. Default install.
What do you mena by standard install? Also, what mod version? Any issues with artifacts or UI glitches? Thanks!
Elden Ring works with the DLSS FG mod. Default install.
What do you mena by standard install? Also, what mod version? Any issues with artifacts or UI glitches? Thanks!
I mean just to move the DLSSG files to the .exe directory like i showed in the previous screenshot. Since it is not a native DLSSFG implementation, but it is a mod (puredark's mod) the UI will flicker much more than in games with native implementation.
Elden Ring works with the DLSS FG mod. Default install.
What do you mena by standard install? Also, what mod version? Any issues with artifacts or UI glitches? Thanks!
I mean the normal nvngx.dll mod install, not the DLSS Tweaks version. Version 0.70, there's UI glitches but they're there from PureDark's mod.
Confirm working in Elden Ring, The Last of Us, and Red Dead Redemption 2. All Puredark mods.
All have some sort of UI artifacts, RDR2 is slightly choppy at start, and when moving camera too fast. Obvious increases in all.
*UPDATE: RDR2 works BRILLIANTLY. I didn't notice that vsync and triple buffering got ticked back on, when I chose DX12. I had to disable those via the config file in documents, and it works incredibly!
how did you make it work with rdr2 I tried both methods with puredark and they keep crashing
sadly it's not working, the game starts but when I click on story and it finishes loading the game gets stuck on a black screen then crashes
I did that just now and sadly still not wroking, idk why. It worked on all games and elden ring but for some reason rdr2 keeps crashing
I reset it, but still not working. I think I give up haha.. thanks for the help though
I updated the wiki to make it alphabetical now, hope this helps with adding games in the future.
I updated the wiki to make it alphabetical now, hope this helps with adding games in the future.
Thanks a lot! Good idea.
If the mod worked with PureDark's DLSS3 mod then could it mean it could work with LukeFZ mods? (Dead Space Remake, Lies of P, AC Mirage ? ) I don't own those games but maybe someone with access to those games and mods can give it a shot
Games tested:
Spider-Man Remastered v2.1012.0.0 (NV_DLAA + AMD_FSR3_FG Mod v0.70 + HDR + VRR)
Cyberpunk 2077 v2.1 (NV_DLSS + AMD_FSR3_FG Mod v0.70 + HDR_PQ + VRR)
The Witcher 3 v4.04 (NV_DLSS + AMD_FSR3_FG Mod v0.70 + HDR + VRR)
nvngx.dll method
Few artifacts or ghosting, but wow, free additional FPS.
The future updates for the mod are promising.
@Nukem9 Good job!
DONATED
Here is my request, if possible: #121
Starfield crash to desktop also with dlsstweaks version, if any upscaling option is activated. It will not crashing only if you are playing at native resolution.
If the mod worked with PureDark's DLSS3 mod then could it mean it could work with LukeFZ mods? (Dead Space Remake, Lies of P, AC Mirage ? ) I don't own those games but maybe someone with access to those games and mods can give it a shot
Yes it works whit LukeFZ's mod. I confirm works on ac mirage, but it have many ghosting issue with UI.
To update DESORDRE PAGE:
Working version of the game is 1.3.6.b in game HDR works fine, installation directory is "...\DESORDRE\Desordre\Binaries\Win64".
Both DLSSTweaks and normal nvngx
Additional infos: Reflex seems working fine since latency is good, DLSSG-TO-FSR3 versions working tested by me: 0.50-0.60-0.70
Adding that I can confirm Alan Wake 2 working for both methods
I won't be able to update the wiki for another few days due to being away from PC. Feel free to do it.
@Cichy45 sorry to bother while you're away, I was wondering, can I update the wiki to change stuff like 0.4, 0.5, 0.6, 0.7 to something like 0.4-0.7 for better readability?
can I update the wiki to change stuff like 0.4, 0.5, 0.6, 0.7 to something like 0.4-0.7 for better readability?
Sure, that will be much better. Thanks!
@ImASadBoy @Cichy45 I think it's better to put the game version in the 'Game Version' column (instead of โ ).
@ImASadBoy @Cichy45 I think it's better to put the game version in the 'Game Version' column (instead of โ ).
The problem is that probably more than one game version works and also some games have weird hidden games version (such as ghostrunner that only shows it for a brief second in the startup screen. But I'll update every game I can test with its version after Christmas. Also I'm not in charge of the wiki, I'm just helping updating it :) cichy45 is the boss here from what i understand ;)
@ImASadBoy I would not call myself boss of the wiki. I just did the initial creation but if anyone have ideas to make it better feel free to implement it!
@ImASadBoy @Cichy45 I think it's better to put the game version in the 'Game Version' column (instead of โ ).
The problem is that probably more than one game version works and also some games have weird hidden games version (such as ghostrunner that only shows it for a brief second in the startup screen. But I'll update every game I can test with its version after Christmas. Also I'm not in charge of the wiki, I'm just helping updating it :) cichy45 is the boss here from what i understand ;)
Definitely feel free to make modifications as you see fit. It is a wiki so anyone can do anything to it, if there's ever a problem we can always have it rolled back.
Ratchet and Clank only seems to work with all RT disabled. Enable any rt and performance decreases when using the mod. Works only with no rt on my end. Kinda strange.
How did you manage to use it in rdr2? Can you teach?
Games tested: Spider-Man Remastered v2.1012.0.0 (NV_DLAA + AMD_FSR3_FG Mod v0.70 + HDR + VRR) Cyberpunk 2077 v2.1 (NV_DLSS + AMD_FSR3_FG Mod v0.70 + HDR_PQ + VRR) The Witcher 3 v4.04 (NV_DLSS + AMD_FSR3_FG Mod v0.70 + HDR + VRR)
nvngx.dll method
Few artifacts or ghosting, but wow, free additional FPS. The future updates for the mod are promising.
@Nukem9 Good job!
DONATED
Here is my request, if possible: #121
Games tested: Spider-Man Remastered v2.1012.0.0 (NV_DLAA + AMD_FSR3_FG Mod v0.70 + HDR + VRR) Cyberpunk 2077 v2.1 (NV_DLSS + AMD_FSR3_FG Mod v0.70 + HDR_PQ + VRR) The Witcher 3 v4.04 (NV_DLSS + AMD_FSR3_FG Mod v0.70 + HDR + VRR)
nvngx.dll method
Few artifacts or ghosting, but wow, free additional FPS. The future updates for the mod are promising.
@Nukem9 Good job!
DONATED
Here is my request, if possible: #121
Hello, im trying to mod the same game as you but the FG it's still disabled. Used both methods no one works for me. I use the cracked version.
Hi there! Works with the early access game "Witchfire" from Epic Games Store. I didn't test DLSSTweaks version. I can link to a video as evidence, but I'm not sure of the rules here.
Games tested: Spider-Man Remastered v2.1012.0.0 (NV_DLAA + AMD_FSR3_FG Mod v0.70 + HDR + VRR) Cyberpunk 2077 v2.1 (NV_DLSS + AMD_FSR3_FG Mod v0.70 + HDR_PQ + VRR) The Witcher 3 v4.04 (NV_DLSS + AMD_FSR3_FG Mod v0.70 + HDR + VRR)
nvngx.dll method
Few artifacts or ghosting, but wow, free additional FPS. The future updates for the mod are promising.
@Nukem9 Good job!
DONATED
Here is my request, if possible: #121Games tested: Spider-Man Remastered v2.1012.0.0 (NV_DLAA + AMD_FSR3_FG Mod v0.70 + HDR + VRR) Cyberpunk 2077 v2.1 (NV_DLSS + AMD_FSR3_FG Mod v0.70 + HDR_PQ + VRR) The Witcher 3 v4.04 (NV_DLSS + AMD_FSR3_FG Mod v0.70 + HDR + VRR)
nvngx.dll method
Few artifacts or ghosting, but wow, free additional FPS. The future updates for the mod are promising.
@Nukem9 Good job!
DONATED
Here is my request, if possible: #121Hello, im trying to mod the same game as you but the FG it's still disabled. Used both methods no one works for me. I use the cracked version.
You have an old version, won't work in older versions, only with the latest one (V.2.1012.0.0). You must update the game in order to make the mod work. You can update the game also with the pirated version, but you have to find the various incremental patch.
Fort Solis work with version 0.80 nvngx.dll method
Here is the cracked version for this game to be able to use the mod.
[REDACTED]
Please, refrain from posting such links in public, this could even hurt the repository and make it shut down, bring that to DM's. Last thing we want is for this mod to shut down
Regarding Deathloop and lack of support - does this title really have DLSS3 Frame Generation? Even on RTX4000 series recent gameplays this option is nowhere to be seen. Only DLSS Upscaling and Reflex, nothing more. Also I could not find any reliable article on the web confirming FG in Deathloop. Does anybody have different info?
I've updated the wiki to separate Official DLSSFG implementations from modded/beta implementations
I've updated the wiki to separate Official DLSSFG implementations from modded/beta implementations
What do you mean with unofficial dlssfg implementation ?
What do you mean with unofficial dlssfg implementation ?
@Or0b0r0s There are modders who adds DLSS3 FG support to vanilla games without it. E.g. PureDark.
I've updated the wiki to separate Official DLSSFG implementations from modded/beta implementations
What do you mean with unofficial dlssfg implementation ?
Games like Elden Ring do not support DLSS, but you can use a mod to add it. Other games like Ghostrunner2 or Lords of the Fallen only support DLSSFG through command lines since they're beta implementations
I've updated the wiki to separate Official DLSSFG implementations from modded/beta implementations
What do you mean with unofficial dlssfg implementation ?
Games like Elden Ring do not support DLSS, but you can use a mod to add it. Other games like Ghostrunner2 or Lords of the Fallen only support DLSSFG through command lines since they're beta implementations
@Nukem9 must add differents modify mod's for each game that requires it. That's the way we gamers can enjoy the FG implementation without losing our mind.
I've updated the wiki to separate Official DLSSFG implementations from modded/beta implementations
What do you mean with unofficial dlssfg implementation ?
Games like Elden Ring do not support DLSS, but you can use a mod to add it. Other games like Ghostrunner2 or Lords of the Fallen only support DLSSFG through command lines since they're beta implementations
@Nukem9 must add differents modify mod's for each game that requires it. That's the way we gamers can enjoy the FG implementation without losing our mind.
The modded DLSS is from puredark but is compatible with this mod. Nukem can't do all of that the community should work togheter to come up with games wiki on how to run the FG
RDR2 is working smoothly with unofficial dlssfg implementation ( PureDark )
nvngx.dll method
latest cracked version through EMPRESS 1436.28 build
version 0.8
it has some HUD and UI flickering but it's playable and it gained me extra 30-40 FPS on my RTX 3060
just make sure to have PureDark mod setup correctly and add the normal nvngx.dll files in the game directory and press END
when you open the game you'll find the Frame generation option turn it on and make sure that DLSS is ON from the settings
RDR2 is working smoothly with unofficial dlssfg implementation ( PureDark ) nvngx.dll method latest cracked version through EMPRESS 1436.28 build version 0.8 it has some HUD and UI flickering but it's playable and it gained me extra 30-40 FPS on my RTX 3060 just make sure to have PureDark mod setup correctly and add the normal nvngx.dll files in the game directory and press END when you open the game you'll find the Frame generation option turn it on and make sure that DLSS is ON from the settings
There has to be more to this story because I have followed these steps multiple times and it is still not working. Are you even allowed to turn on DLSS with this mod because every time I try to use it, the game crashes. But I think that's because the game crashes anyways if I try to change any settings. Are you using windows fullscreen or Windows borderless? Which version of DLSS are you using?
RDR2 is working smoothly with unofficial dlssfg implementation ( PureDark ) nvngx.dll method latest cracked version through EMPRESS 1436.28 build version 0.8 it has some HUD and UI flickering but it's playable and it gained me extra 30-40 FPS on my RTX 3060 just make sure to have PureDark mod setup correctly and add the normal nvngx.dll files in the game directory and press END when you open the game you'll find the Frame generation option turn it on and make sure that DLSS is ON from the settings
There has to be more to this story because I have followed these steps multiple times and it is still not working. Are you even allowed to turn on DLSS with this mod because every time I try to use it, the game crashes. But I think that's because the game crashes anyways if I try to change any settings. Are you using windows fullscreen or Windows borderless? Which version of DLSS are you using?
There's a solution to this you've to make sure that the game runs on dx12 and not vulkan in the advanced settings
and you can make a copy of d3d12.dll in the game directory and then delete it, open the game set your settings and then re-add the d3d12.dll file and it should work
hope that fixes your issue.
Doesn't work for me at all. What could be the cause of this. I know there is a definitive solution for this; Nobody is just articulating it.
I think all I can do to help you is to provide you with the same files I'm using, maybe I'll upload them for you and tell you exactly where I Installed them In my game folder. but not now as it's 6am and I'm about to sleep maybe tomorrow
I think all I can do to help you is to provide you with the same files I'm using, maybe I'll upload them for you and tell you exactly where I Installed them In my game folder. but not now as it's 6am and I'm about to sleep maybe tomorrow
Alright bro I appreciate it regardless. I will figure it out most likely but if I do, I will let you know.
I think all I can do to help you is to provide you with the same files I'm using, maybe I'll upload them for you and tell you exactly where I Installed them In my game folder. but not now as it's 6am and I'm about to sleep maybe tomorrow
Ok this whole operation was so fickle. You can't touch any of the settings or the game will crash directly as a result with puredark's mods installed. you have to have the system settngings file configured to your liking BEFORE you activate the mod. Getting more than double fps at all ultra settings now.
@ImASadBoy Could you please provide more details about your in-game settings?
I tried (DX12 / Mod v0.80) but experienced FPS loss ๐
@ImASadBoy Could you please provide more details about your in-game settings? I tried (DX12 / Mod v0.80) but experienced FPS loss ๐
Elden Ring?
@ImASadBoy Could you please provide more details about your in-game settings? I tried (DX12 / Mod v0.80) but experienced FPS loss ๐
https://github.com/Nukem9/dlssg-to-fsr3/wiki/rdr2Elden Ring?
Game Compatibility List
I just want to thank you personally, Nukem9 for providing this. DLSS Frame Gen sorta became this FOMO gaming albatross around my neck during Black Friday and all that. I've got a 3080, which is a fine card, but yeah - walled straight out of Nvidia's DLSS 3. weak.
anyway, you've really helped me and many people out. I sincerely appreciate it. thanks, man. -b in 23
Game Compatibility List
I just want to thank you personally, Nukem9 for providing this. DLSS Frame Gen sorta became this FOMO gaming albatross around my neck during Black Friday and all that. I've got a 3080, which is a fine card, but yeah - walled straight out of Nvidia's DLSS 3. weak.
anyway, you've really helped me and many people out. I sincerely appreciate it. thanks, man. -b in 23
You should also be thanking AMD first and foremost for providing the necessary infrastructure for external developers to take advantage of.
Game Compatibility List
I just want to thank you personally, Nukem9 for providing this. DLSS Frame Gen sorta became this FOMO gaming albatross around my neck during Black Friday and all that. I've got a 3080, which is a fine card, but yeah - walled straight out of Nvidia's DLSS 3. weak.
anyway, you've really helped me and many people out. I sincerely appreciate it. thanks, man. -b in 23You should also be thanking AMD first and foremost for providing the necessary infrastructure for external developers to take advantage of.
Thanking a billion dollars company that does things just to stay relevant and uplift profits is kinda not the move
Game Compatibility List
I just want to thank you personally, Nukem9 for providing this. DLSS Frame Gen sorta became this FOMO gaming albatross around my neck during Black Friday and all that. I've got a 3080, which is a fine card, but yeah - walled straight out of Nvidia's DLSS 3. weak.
anyway, you've really helped me and many people out. I sincerely appreciate it. thanks, man. -b in 23You should also be thanking AMD first and foremost for providing the necessary infrastructure for external developers to take advantage of.
Thanking a billion dollars company that does things just to stay relevant and uplift profits is kinda not the move
Or I don't know, thank the brilliant engineers for bringing this presumably brand specific tech to the rest of the consumer pool. Corporations consists of people after all...
Jurassic World Evolution 2 works like a charm with DLSSTweaks method and DLSSSpoofer.
Basically you need to follow Dying Light 2 instructions: https://github.com/Nukem9/dlssg-to-fsr3/wiki/Dying-Light-2
(I only tried Epic games version but it should work with Steam version too).
added Lies of P under Unofficial DLSS FG Implementation
Fort Solis work with version 0.80 nvngx.dll method
It "works" but it has severe flicker on character model and other ingame elements, as well as the UI.
Baldur's Gate 3 and The Last of Us works with PureDark mod but the HUD has ghosting issues in both.
0.90 universal dll tests:
dgbhelp works with Alan Wake 2
version works with Cyberpunk 2077 and Hogwarts Legacy
0.90 universal (dbghelp) works with Dakar Desert Rally
Wanted to correct Linx-ESP
It's dll_version that works with Dakar Desert Rally, not dbghelp
Wanted to correct Linx-ESP It's dll_version that works with Dakar Desert Rally, not dbghelp
Got it working with just dll_dbghelp.
Replacing and adding at the dbghelp folder worked.
added Lies of P under Unofficial DLSS FG Implementation
It's not there and how did you get it to work?
added Lies of P under Unofficial DLSS FG Implementation
It's not there and how did you get it to work?
You have to install first the mod for dlss3, and then copy the dll files for the dlss3 to fsr3. It's a mod on a mod basically.
Wanted to correct Linx-ESP It's dll_version that works with Dakar Desert Rally, not dbghelp
Got it working with just dll_dbghelp. Replacing and adding at the dbghelp folder worked.
could you share how you made it work as i am trying for a while now and i can't make it work .... thanks
You should also be thanking AMD first and foremost for providing the necessary infrastructure for external developers to take advantage of.
This is tech that has been on VR (ASW, repro) for years, brought to flat screen. Give them credit sure, but no snd like you. Nvidia OFA was even for VR originally.
ASW and FSR3 aren't the same thing.
ASW use frame extrapolation, while fsr3 (and dlssfg) use frame interpolation. This is not the same tech.
Wanted to correct Linx-ESP It's dll_version that works with Dakar Desert Rally, not dbghelp
Got it working with just dll_dbghelp. Replacing and adding at the dbghelp folder worked.
could you share how you made it work as i am trying for a while now and i can't make it work .... thanks
Mine worked by dropping the universal dll_version folder inside the x64 binary folder where the big executable game is (it has big pdb files too if you aren't sure). Readme doesn't have to get extracted. Doesn't work well with other hooks, please make sure it's vanilla game without other hooking mods