Pinned Repositories
ALS-Refactored
Completely reworked and improved C++ version of Advanced Locomotion System V4.
Atlas-MapGenerator
A C++ Map Generator
AutoLevel
Free procedural level generator for unity
Bloom
Stitched Images of Physarum polycephalum simulation using procedurally generated species sets that having unique interaction rulesets.
Boundless2D
2D Game Engine (YouTube Video Series)
builder
Simple build system for Visual C++
citygen
Procedural city generation demo
CityGenerator
CityGenerator-Unity
Procedural city generator made inside unity
OBugalotto's Repositories
OBugalotto/Atlas-MapGenerator
A C++ Map Generator
OBugalotto/wfcCPlusPlus
A C++ port of Wave Function Collapse Tiling
OBugalotto/wfc
Wave Function Collapse library in C, plus a command-line tool
OBugalotto/VoxelPlugin
Voxel Plugin for Unreal Engine
OBugalotto/ProceduralCityGenerator
Procedural city and terrain map generator on Unity3D | University project for Artificial Intelligence for Videogames course
OBugalotto/ProceduralToolkit
Procedural generation library for Unity
OBugalotto/Core
A game framework with 2D and 3D capabilities
OBugalotto/meshmagick
a versatile command line Ogre mesh manipulation tool
OBugalotto/CityGenerator-Unity
Procedural city generator made inside unity
OBugalotto/MarkovJuniorUnityPort
Port https://github.com/mxgmn/MarkovJunior to Unity
OBugalotto/defold-wfc
Defold implementation of Wave Function Collapse image generation
OBugalotto/PhysarumComputeShader
A simple Compute Shader for Physarum Slime Mould.
OBugalotto/SkylineGenerator
A small program to generate simple city skylines
OBugalotto/ConvChain
Bitmap generation from a single example with convolutions and MCMC
OBugalotto/physarumgen
Physarum polycephalum slime mold simluation in C++.
OBugalotto/Physarum-Slime-Simulation
OBugalotto/Bloom
Stitched Images of Physarum polycephalum simulation using procedurally generated species sets that having unique interaction rulesets.
OBugalotto/OpenGl-SlimeSim
A physarum slime mold simulation written in C++,that makes use of modern (core 4.5+) OpenGL features.
OBugalotto/cxxopts
Lightweight C++ command line option parser
OBugalotto/Polyphorm
Interactive visualization tool to analyze intergalactic gas and dark matter filaments (together known as 'Cosmic web'). Polyphorm uses the Monte Carlo Physarum Machine (MCPM) algorithm inspired by the foraging behavior of Physarum polycephalum 'slime mold'.
OBugalotto/fast-wfc
An implementation of Wave Function Collapse with a focus on performance.
OBugalotto/Slime-Simulation
Slime mold simulation in Unity
OBugalotto/PhysarumSim
Simulation of the slime mold physarum polycephalum
OBugalotto/PhysarumSlimeSimulation
OBugalotto/citygen
Procedural city generation demo
OBugalotto/cpplib
Personal C++ library
OBugalotto/Physarum-1
OBugalotto/morphogenesis-resources
Comprehensive list of resources on the topic of digital morphogenesis (the creation of form through code). Includes links to major articles, code repos, creative projects, books, software, and more.
OBugalotto/physarumGo
Physarum polycephalum slime mold simulation
OBugalotto/Physarum3D
3D implementation of the Physarum Transport Networks in Unity