OPEN-AIR-SUN/mars

Gaussians?

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Hi! Thanks for making this code available!

As you use nerfstudio/Nerfacto, does that mean we could potentially also use the nerfstudio Gaussian Splat implementation?

Additionally, would a multi camera 360 array work with this code?

Hi @antithing

Thanks for your reply!

  1. We will consider trying the Gaussian method newly proposed by nerfstudio. If you are interested, you are also welcome to try it out and raise a pull request.

  2. Multi-camera is supported with the corresponding dataparser.

Thanks! I will take a look and add a PR if successful.

One more question, is there a real time viewer for these models?

Hi! @antithing

The viewer is supported, but due to the lengthy inference, real-time rendering is not possible, and it seems that there are some issues with the viewer.

Hi! Thanks for making this code available!

As you use nerfstudio/Nerfacto, does that mean we could potentially also use the nerfstudio Gaussian Splat implementation?

Additionally, would a multi camera 360 array work with this code?

although nerfstudio supports gaussian-splatting, the gs-rasterization-based method is by a lot means different from the nerf-ray-tracing process. Using gs in mars is theoretically possible, but would be not easy in code implementation.

Hi @antithing, I am closing this issue for inactivity, but feel free to reopen :)