Gaussians?
Closed this issue · 5 comments
Hi! Thanks for making this code available!
As you use nerfstudio/Nerfacto, does that mean we could potentially also use the nerfstudio Gaussian Splat implementation?
Additionally, would a multi camera 360 array work with this code?
Hi @antithing
Thanks for your reply!
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We will consider trying the Gaussian method newly proposed by nerfstudio. If you are interested, you are also welcome to try it out and raise a pull request.
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Multi-camera is supported with the corresponding dataparser.
Thanks! I will take a look and add a PR if successful.
One more question, is there a real time viewer for these models?
Hi! @antithing
The viewer is supported, but due to the lengthy inference, real-time rendering is not possible, and it seems that there are some issues with the viewer.
Hi! Thanks for making this code available!
As you use nerfstudio/Nerfacto, does that mean we could potentially also use the nerfstudio Gaussian Splat implementation?
Additionally, would a multi camera 360 array work with this code?
although nerfstudio supports gaussian-splatting, the gs-rasterization-based method is by a lot means different from the nerf-ray-tracing process. Using gs in mars is theoretically possible, but would be not easy in code implementation.
Hi @antithing, I am closing this issue for inactivity, but feel free to reopen :)