Pinned Repositories
algorithms
Algorithms & Data Structures in C++
bullet3
Bullet 2.x official repository with optional experimental Bullet 3 GPU rigid body pipeline
Cinder
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Cinder-Boost
Cinder's Boost Dependency
Cinder-Vulkan-Tools
Submodule for Cinder's Vulkan support files
cocos2d-x
cocos2d-x for C++
cocos2d-x-extensions
samples games & code snips for cocos2d-x
cocos2d-x-samples
Contains different cocos2d-x samples
contentexporter
Samples Content Exporter from the legacy DirectX SDK
coroutine2
OhGameKillers's Repositories
OhGameKillers/algorithms
Algorithms & Data Structures in C++
OhGameKillers/bullet3
Bullet 2.x official repository with optional experimental Bullet 3 GPU rigid body pipeline
OhGameKillers/Cinder
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
OhGameKillers/cocos2d-x
cocos2d-x for C++
OhGameKillers/coroutine2
OhGameKillers/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
OhGameKillers/directx-vs-templates
Direct3D Visual Studio Templates
OhGameKillers/directxmathtest
Tests for DirectXMath
OhGameKillers/folly
An open-source C++ library developed and used at Facebook.
OhGameKillers/geometry
Boost.org geometry module
OhGameKillers/godot
Godot Engine – Multi-platform 2D and 3D game engine
OhGameKillers/hana
Your standard library for metaprogramming
OhGameKillers/math
Boost.org math module
OhGameKillers/openFrameworks
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
OhGameKillers/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.
OhGameKillers/QuantLib
The QuantLib C++ library
OhGameKillers/range-v3
Experimental range library for C++11/14/17
OhGameKillers/serialization
Boost.org serialization module
OhGameKillers/signals2
Boost.org signals2 module
OhGameKillers/tinyxml2
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrating into other programs.
OhGameKillers/Torque2D
MIT Licensed Open Source version of Torque 2D game engine from GarageGames
OhGameKillers/Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames
OhGameKillers/type_traits
Boost.org type_traits module
OhGameKillers/Windows-universal-samples
API samples for the Universal Windows Platform.
OhGameKillers/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
OhGameKillers/CRYENGINE
CRYENGINE source code.
OhGameKillers/DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
OhGameKillers/functional
Boost.org functional module
OhGameKillers/glew
The OpenGL Extension Wrangler Library
OhGameKillers/godot-docs
Godot Engine official documentation