Pinned Repositories
algorithms
Algorithms & Data Structures in C++
bullet3
Bullet 2.x official repository with optional experimental Bullet 3 GPU rigid body pipeline
Cinder
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Cinder-Boost
Cinder's Boost Dependency
Cinder-Vulkan-Tools
Submodule for Cinder's Vulkan support files
cocos2d-x
cocos2d-x for C++
cocos2d-x-extensions
samples games & code snips for cocos2d-x
cocos2d-x-samples
Contains different cocos2d-x samples
contentexporter
Samples Content Exporter from the legacy DirectX SDK
coroutine2
OhGameKillers's Repositories
OhGameKillers/Cinder-Boost
Cinder's Boost Dependency
OhGameKillers/Cinder-Vulkan-Tools
Submodule for Cinder's Vulkan support files
OhGameKillers/cocos2d-x-samples
Contains different cocos2d-x samples
OhGameKillers/contentexporter
Samples Content Exporter from the legacy DirectX SDK
OhGameKillers/CppCon2014
Speaker materials from CppCon 2014
OhGameKillers/CppCon2015
Presentation Materials from CppCon 2015
OhGameKillers/Craft
A simple Minecraft clone written in C using modern OpenGL (shaders).
OhGameKillers/directx-sdk-samples
This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK
OhGameKillers/DirectXMesh
DirectXMesh geometry processing library
OhGameKillers/directxtk-samples
DirectX Tool Kit samples
OhGameKillers/directxtkmodelviewer
A SDKMESH/CMO model viewer using DirectX Tool Kit
OhGameKillers/directxtktest
Tests for DirectX Tool Kit
OhGameKillers/DXUT
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
OhGameKillers/FaceWorks
A middleware library and sample application for high-quality skin and eye rendering
OhGameKillers/FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
OhGameKillers/GamePlay
Open-source, cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games.
OhGameKillers/graphics-driver-samples
This repository contains graphics driver samples used to demonstrate how to write graphics driver for the windows platform.
OhGameKillers/pbrt-v1
Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"
OhGameKillers/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
OhGameKillers/Qt
Repo for our Qt source
OhGameKillers/quantlib-old
The QuantLib C++ library and extensions
OhGameKillers/UVAtlas
UVAtlas isochart texture atlas
OhGameKillers/uvatlastest
Tests for UVAtlas
OhGameKillers/WindowsUIDevLabs
Windows UI Dev Labs the place for getting the latest code samples and demos using Windows.UI.Xaml and Windows.UI.Composition to make beautiful Universal Windows Platform applications.
OhGameKillers/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group.
OhGameKillers/DirectXTex
DirectXTex texture processing library
OhGameKillers/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
OhGameKillers/godot-modules
A collection of general purpose modules for Godot Engine
OhGameKillers/GSL
Guidelines Support Library
OhGameKillers/Signup
Information about signing up for a free Epic Games account