This project is part of the Physics Simulation module assignment.
This project aims to create a physics middleware based on PhysX 3.4.2. The middleware will facilitate the recording of simulation demos, providing a robust platform for simulating various physical interactions.
The project also focuses on integrating physics seamlessly into the game engine with minimal dependencies.
Additionally, this project will develop a small game engine built upon the original GLUT framework. The game engine will be designed to support basic gaming functionalities and provide a foundation for creating interactive experiences.
- Built around PhysX 3.4.2
- Enables recording of simulation demos
- Based on the original GLUT framework
- Supports basic gaming functionalities
The project culminates in the creation of a motorbike football game by leveraging the capabilities of the developed game engine.