Pinned Repositories
OlegJakovlev's Repositories
OlegJakovlev/ArduinoCube
OlegJakovlev/ARMenu
OlegJakovlev/BonfireJam
OlegJakovlev/Clicker
OlegJakovlev/CPP_Banking_App
OlegJakovlev/CSharp_Algorithms
OlegJakovlev/ElevatorHero
OlegJakovlev/GemHunter
OlegJakovlev/LincolnCardGame
OlegJakovlev/MazeSolvers
OlegJakovlev/PhysicsEngine
OlegJakovlev/Python_Noughts_Crosses
OlegJakovlev/SDL_Engine
OlegJakovlev/easy6502
OlegJakovlev/election-soft
OlegJakovlev/Enhance-Jam
OlegJakovlev/Far-Cry-1-Source-Full
OlegJakovlev/Game-Programmer-Book
A Study Path for Game Programmer
OlegJakovlev/GameOfLife
OlegJakovlev/ghidra
Ghidra is a software reverse engineering (SRE) framework
OlegJakovlev/linesight
AI Plays Trackmania with Reinforcement Learning
OlegJakovlev/Quake-2-Copy
Quake 2 GPL Source Release
OlegJakovlev/Security-and-Networking-eBooks-Collection
OlegJakovlev/SFML-Asteroids
OlegJakovlev/ShawarmaDungeon
OlegJakovlev/SQL_Bank
OlegJakovlev/Tower-Defence-Temlate-Edit
OlegJakovlev/Unity-Programming-Patterns
A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#