OlegJakovlev's Stars
fffaraz/awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
NationalSecurityAgency/ghidra
Ghidra is a software reverse engineering (SRE) framework
id-Software/DOOM
DOOM Open Source Release
ttroy50/cmake-examples
Useful CMake Examples
Unity-Technologies/EntityComponentSystemSamples
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
ConfettiFX/The-Forge
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
NoelFB/Celeste
Celeste Bugs & Issue Tracker + some Source Code
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
id-Software/Quake-2
Quake 2 GPL Source Release
psenough/teach_yourself_demoscene_in_14_days
A guide to learn and become active in the demoscene within a couple of weeks
kurong00/GameProgramBooks
E-books collected according to Milo Yip's learning path
idmillington/cyclone-physics
The Physics engine that accompanies the book "Game Physics Engine Design"
erincatto/box2d-lite
A small 2D physics engine
Linesight-RL/linesight
AI Plays Trackmania with Reinforcement Learning
floooh/pacman.c
Simple Pacman clone written in C99.
iDone/010-Editor-Keygen
KeyGen for 010 Editor
Kneesnap/onstream-data-recovery
A repository detailing data recovery of OnStream tapes.
vangogih/unity-empty-project-template
Low-cognitive complexity Unity project template
Yadav97/cyberSecurity
this repo for cyberSecurity and ethical hacking books,projects,articles etc
BOOtak/dct3ngine
[WIP] Game engine for Nokia DCT-3 phones. Debug your game locally via raylib or SDL implementation, then upload and run it on nokia phone
tianxiao/Recent-Advances-in-Real-Time-Collision-and-Proximity-Computations-for-Games-and-Simulations-
Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations
hkguy/Security-and-Networking-eBooks-Collection
f1nalspace/fluidsandbox
A realtime application for playing around with 3D fluids and rigid bodies.
maihd/vmath
C/C++ vector math library
KieranCoppins/Physic-Simulation-Assignment
My assignment for my Physics Simulation module at University. This uses NVIDIA PhysX 3.4.2 and OpenGL for graphics rendering
scandipwacloud/autoscandipwa
tomezpl/PhysXPinball
Basic Pinball game implementation in C++ using PhysX and OpenGL.
Achronus/Minigolf
A minigolf project programmed in C++, exclusively using PhysX 3.4.