Ortham/libloadorder
A cross-platform library for manipulating the load order and active status of plugins for the Elder Scrolls and Fallout games.
RustGPL-3.0
Issues
- 18
Update support for Starfield
#97 opened by Ortham - 3
Resolve load order ambiguities for active plugins
#86 opened by Ortham - 1
Add support for Starfield
#85 opened by Ortham - 3
Support sTestFile1 to sTestFile10 ini properties
#84 opened by Ortham - 1
Replace Error::GameMasterMustLoadFirst with a more generic hardcoded plugin position error variant
#52 opened by Ortham - 6
Are hardcoded plugins actually hardcoded?
#81 opened by Ortham - 2
- 0
Plugin filename comparisons do not handle path case insensitivity as Windows does
#61 opened by Ortham - 1
Allow creation of a handle for Morrowind without supplying a local data path on Linux
#79 opened by Ortham - 9
- 3
- 1
Fix API exposing private types
#55 opened by Ortham - 1
- 1
- 0
Refactor common test code so that it's reusable
#49 opened by Ortham - 1
- 1
- 0
Check performance impact of parallel iterators not involving filesystem interaction
#48 opened by Ortham - 3
- 1
- 0
- 1
Catch panics at FFI boundary
#42 opened by Ortham - 0
- 0
Active light master limit may be too generous
#41 opened by Ortham - 3
Add support for ESL files
#38 opened by Ortham - 9
Undefined references to several functions
#35 opened by neoh4x0r - 7
Rewrite it in Rust
#37 opened by Ortham - 1
Remove Boost.Locale dependency
#31 opened by Ortham - 6
Build fails if LaTeX and Doxygen are installed
#32 opened by Hello71 - 2
Update for Skyrim SE changes
#36 opened by Ortham - 0
Implicitly active plugins aren't reported as such if the plugins.txt doesn't exist
#34 opened by Ortham - 3
- 0
Handle Fallout 4's DLC loading correctly
#30 opened by Ortham - 1
When saving, only write file if necessary
#29 opened by Ortham - 1
Update Fallout 4 load order implementation
#27 opened by Ortham - 1
LoadOrder tests' active plugins setup is broken
#28 opened by Ortham - 2
Compile the dlls
#13 opened by Utumno - 4
Improve performance when loading load order
#24 opened by Ortham - 1
- 2
Tidy up and refactor API code and tests
#22 opened by Ortham - 0
Setting incomplete load order for timestamp-based game can cause other plugins to load in unspecified positions
#26 opened by Ortham - 1
Use not equal comparsion for timestamps
#25 opened by Ortham - 8
fix_plugin_lists misses some fixes
#16 opened by Utumno - 2
- 3
Bunch of failed tests (Arch Linux, 64-bit build)
#19 opened by Freso - 4
MSVS build files broke
#21 opened by Utumno - 3
Backend rewrite / refactor
#20 opened by Ortham - 1
- 1
- 1