Pinned Repositories
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Malevich
This project is a study into the graphics pipeline, software rendering via rasterization and parallel programming (multithreading and SIMD) in C.
o3de
Source for fully featured AAA Open 3D Engine
OpenGlobe
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Poirot
This project is a study into Direct3D 12, Physically Based Shading and Modern C++ (C++17).
precomputed_atmospheric_scattering_dx11
This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
renderdoc
RenderDoc is a stand-alone graphics debugging tool.
stb
stb single-file public domain libraries for C/C++
win32
Public mirror for win32-pr
OzgurCerlet's Repositories
OzgurCerlet/precomputed_atmospheric_scattering_dx11
This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
OzgurCerlet/Malevich
This project is a study into the graphics pipeline, software rendering via rasterization and parallel programming (multithreading and SIMD) in C.
OzgurCerlet/Poirot
This project is a study into Direct3D 12, Physically Based Shading and Modern C++ (C++17).
OzgurCerlet/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
OzgurCerlet/o3de
Source for fully featured AAA Open 3D Engine
OzgurCerlet/OpenGlobe
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
OzgurCerlet/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
OzgurCerlet/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
OzgurCerlet/stb
stb single-file public domain libraries for C/C++
OzgurCerlet/win32
Public mirror for win32-pr