Pinned Repositories
Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
awesome-dotnet
A collection of awesome .NET libraries, tools, frameworks and software
Bcl
.NET Standard Base Class Library utilities and Ultz common extensions
bignums
Noddy implementation of some 128-bit/256-bit arithmetic in Rust.
DF2
A data format for storage. A data format for streaming. A data format for communicating. The second iteration of the Ultz Data Format but rebuilt from the ground up. "Don't try to understand it, just feel it."
Mana
🕹️ A library for creating cross-platform 2D & 3D games with C# and OpenGL.
NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
PearlCLR
The PearlCLR Project - A CIL to LLVM IR Runtime Project written in C#
SilkX
An experimental Silk.NET rewrite - this is not (necessarily) 3.0, and if that is no longer the case it'll be merged into the main repo.
Perksey's Repositories
Perksey/SilkX
An experimental Silk.NET rewrite - this is not (necessarily) 3.0, and if that is no longer the case it'll be merged into the main repo.
Perksey/bignums
Noddy implementation of some 128-bit/256-bit arithmetic in Rust.
Perksey/Ryujinx
Experimental Nintendo Switch Emulator written in C#
Perksey/TriangleNET8
A Silk.NET triangle that works on Android and iOS. Not intended to be a gold standard example and is just a test repo.
Perksey/Velvet.Async
Perksey/amd-apcb
AMD Generic Encapsulated Software Architecture Platform Security Processor Configuration Block manipulation library
Perksey/app-store-server-library-rust
Apple App Store Server Rust Library
Perksey/ClangSharp
Clang bindings for .NET and Mono written in C#
Perksey/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Perksey/CSharpWebGpu
C# examples using WebGPU and NativeAOT
Perksey/DirectStorage
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Perksey/Disasmo
VS2022 Add-in. Click on any method or class to see what .NET Core's JIT generates for them (ASM).
Perksey/Fonts
:black_nib: Font loading and layout library.
Perksey/FontSimple
Perksey/jsonwebtoken
JWT lib in rust
Perksey/MirrorKit
Airgaps made easy
Perksey/Perksey
Perksey/Perksey.com
Perksey/phbl
Pico Host Boot Loader
Perksey/quodana-gha-example
Perksey/sea-query
🔱 A dynamic SQL query builder for MySQL, Postgres and SQLite
Perksey/Silk.NET
Home of the Silk.NET 3.0 Director's Cut, if ever it gets made.
Perksey/Silk.NET-DirectStorage-Benchmarks
Perksey/SilkyNvg
NanoVectorGraphicsExceptItUsesSilkNETNowWooHoo (Thank KoziLord for the name)
Perksey/stride
Stride Game Engine (formerly Xenko)
Perksey/texas-dps-scheduler
Texas DPS/DMV Automatic Scheduler
Perksey/tracing-loki
A tracing layer for shipping logs to Grafana Loki
Perksey/Trains.NET
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
Perksey/veldrid-docs
Documentation site for Veldrid
Perksey/wg-outreach
Outreach working group