Requirements: * Windows 10 * Android Studio (SDK & NDK) * Visual Studio 2017 * CMake 3.10 * Python 3 * Godot 3.2 Usage: * Export the directory path containing the installed Android NDK as an environment variabled named "ANDROID_NDK_ROOT" * Export the directory path containing the install Android SDK as an environment variabled named "ANDROID_SDK" * Export the directory path containing the installed Godot executable as an environment variable named "GODOT_HOME" * Call the "build.bat" script from the terminal * Open the repository clone as a project in Godot and run the main scene Examples: * python build.py [debug|release] all * python build.py [debug|release] windows * python build.py [debug|release] android * python build.py [debug|release] windows-bindings * python build.py [debug|release] android-bindings
PierceLBrooks/gdexample-cmake
https://docs.godotengine.org/en/stable/tutorials/plugins/gdnative/gdnative-cpp-example.html
PythonMIT