Scripts for rendering pixel-perfect GPU-calculated lines in 2D (Unity URP 2D Renderer). It allows: -Single line or multiline (different script). -Dotted line. -Usage of any material, lines can be affected by 2D lights. -The single line allows the usage of different colors for both endpoints. -Any thickness. -Local or world space points. -You can use either shadergraph version or standard shaders version. -Tested with DirectX and OpenGLCore.
QThund/LineRenderer2D
Scripts for rendering pixel-perfect GPU-calculated lines in 2D (Unity URP 2D Renderer).
C#MIT