Pinned Repositories
qbColor
Colour space conversion - RGB to HSV and HSV to RGB
qbGradient
qbGradient is a simple C++ implementation of the gradient descent method for numerical optimization, intended to demonstrate the principles of the method for educational purposes.
qbLinAlg
QuantitativeBytes Linear Algebra Library [C++]. A simple implementation of various common linear algebra functions, intended for educational purposes.
qbRayTrace
Welcome to my new series on building a ray tracer from scratch in C++ with the SDL2 library! Follow me in this 'code with me' style series as I build a simple but functional ray tracer from scratch in C++. As far as possible, I use only the standard libraries, with the addition of SDL2 to allow the display of the final image in a window.
qbRayTrace2
Welcome to Part 2 of my series on building a ray tracer from scratch in C++ with the SDL2 library! Follow me in this 'code with me' style series as I build a simple but functional ray tracer from scratch in C++. As far as possible, I use only the standard libraries, with the addition of SDL2 to allow the display of the final image in a window.
QuantitativeBytes
QuantitativeBytes's Repositories
QuantitativeBytes/qbLinAlg
QuantitativeBytes Linear Algebra Library [C++]. A simple implementation of various common linear algebra functions, intended for educational purposes.
QuantitativeBytes/qbRayTrace
Welcome to my new series on building a ray tracer from scratch in C++ with the SDL2 library! Follow me in this 'code with me' style series as I build a simple but functional ray tracer from scratch in C++. As far as possible, I use only the standard libraries, with the addition of SDL2 to allow the display of the final image in a window.
QuantitativeBytes/qbGradient
qbGradient is a simple C++ implementation of the gradient descent method for numerical optimization, intended to demonstrate the principles of the method for educational purposes.
QuantitativeBytes/qbRayTrace2
Welcome to Part 2 of my series on building a ray tracer from scratch in C++ with the SDL2 library! Follow me in this 'code with me' style series as I build a simple but functional ray tracer from scratch in C++. As far as possible, I use only the standard libraries, with the addition of SDL2 to allow the display of the final image in a window.
QuantitativeBytes/qbColor
Colour space conversion - RGB to HSV and HSV to RGB
QuantitativeBytes/QuantitativeBytes