/qbRayTrace

Welcome to my new series on building a ray tracer from scratch in C++ with the SDL2 library! Follow me in this 'code with me' style series as I build a simple but functional ray tracer from scratch in C++. As far as possible, I use only the standard libraries, with the addition of SDL2 to allow the display of the final image in a window.

Primary LanguageC++GNU General Public License v3.0GPL-3.0

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