Official web site: squalr.com
Squalr is Memory Editing software that allows users to create and share cheats in their windows desktop games. This includes memory scanning, pointers, x86/x64 assembly injection, and so on.
You can find more documentation on the Wiki
Reference | Description |
---|---|
XAML Formatter | XAML should be run through this formatter |
StyleCop | StyleCop to enforce code conventions. Included as NuGet. Note that we deviate on some standard conventions. We use the full type name for variables (ex Int32 rather than int). The reasoning is that this is a memory editor, so we prefer to use the type name that is most explicit to avoid coding mistakes. |
In order to compile Squalr, you should only need Visual Studio 2017. Here are the important 3rd party libraries that this project uses:
Library | Description |
---|---|
SharpDX | DirectX Wrapper |
CLRMD | .NET Application Inspection Library |
AvalonDock | Docking Library |
AvalonEdit | Code Editing Library |
LiveCharts | WPF Charts |
CsScript | C# Scripting Library |
EasyHook | Managed/Unmanaged API Hooking |
SharpDisasm | Udis86 Assembler Ported to C# |
MemorySharp | Memory Editing Library |
FASM | Flat Assembler (C# Invocation done via MemorySharp) |
Intending to Use (Eventually):
Library | Description | Purpose |
---|---|---|
AsmJit | x86/x64 Assembler | Replace FASM, improve scripting drastically |
AsmJit | x86/x64 Assembler | Original C++ project. May port/interop this if the above version does not work. |
WpfHexEditorControl | Hex Editor | Hex editor / Memory Hex Editor |
Ninject | Dependency Injection Framework | Fixing my abuse of singletons |
OpenTK | OpenGL Wrapper | Graphics Injection |
SharpDX | DirectX Wrapper | Graphics Injection (Currently using SharpDX just for input) |
SharpPCap | Packet Capture | Packet Editor |
Packet.Net | Packet Capture | Packet Editor |