RimuruDev
👋 Hi, my name is Rimuru Tempest and I'm a Unity developer with over three years of experience. Open to new opportunities.
http://irontubegames.comSamara
Pinned Repositories
IndieInject
IndieInject — это легковесный и простой в использовании фреймворк для внедрения зависимостей (DI) в Unity, разработанный специально для небольших проектов и быстрых прототипов. Этот фреймворк идеально подходит для создания игр для платформ, таких как Yandex Games, Poki, Crazy Games, Google Play, Apple Store и Ru Store.
RimuruDev
RimuruDev Github Profile
SceneSwitcher
SceneSwitcher is a handy tool for Unity Editor that allows you to quickly and easily switch between scenes in your project. This solution is especially useful in large Unity projects, where managing multiple scenes can be difficult.
TMPFontReplacer
Unity заменить все шрифты в проекте TextMeshPro. TMP Font Replacer — это мощный инструмент для Unity Editor, предназначенный для автоматизации процесса замены шрифтов в компонентах TextMeshPro на всех префабах в указанной папке проекта. Этот инструмент идеально подходит для разработчиков и дизайнеров, которым необходимо быстро обновить шрифты.
Unity-CustomBuildUpdater
Unity auto update build version + Zip Archive + auto rename build + custom build settings
Unity-Editor-Hierarchy-2
Editor extension to improve Unity hierarchy window. Makes the hierarchy more detail, but still clean and easy to organize. Fixed MissingReferenceException: The variable listIcons of HierarchyResources doesn't exist anymore. You probably need to reassign the listIcons variable of the 'HierarchyResources' script in the inspector. UnityEngine.Object.g
Unity-MissingScriptsFinder
Unity Missing Scripts Finder Editor Tool
Unity-PlatformDefineSwitcher
Unity Platform Define Switcher A tool for managing and switching platform-specific scripting defines in Unity.
Unity-WEBGL-DeviceTypeDetector
DeviceTypeDetector — это Unity-скрипт, который позволяет разработчикам веб-игр на Unity определять, запускается ли приложение на мобильном устройстве или на ПК. Он также поддерживает работу с симулятором устройств в редакторе Unity, что позволяет тестировать мобильные версии игр прямо в редакторе.
UnitySkipSplashScreen
Remove Unity Splash Screen. This package allows you to quickly and easily remove the Unity splash screen when launching an application. Suitable for developers who want to jump straight to the content of their application without displaying Unity's initial Splash Screen.
RimuruDev's Repositories
RimuruDev/Unity-Editor-Hierarchy-2
Editor extension to improve Unity hierarchy window. Makes the hierarchy more detail, but still clean and easy to organize. Fixed MissingReferenceException: The variable listIcons of HierarchyResources doesn't exist anymore. You probably need to reassign the listIcons variable of the 'HierarchyResources' script in the inspector. UnityEngine.Object.g
RimuruDev/RimuruDev
RimuruDev Github Profile
RimuruDev/RimuruDev.github.io
Rimuru Tempest resume for the position of Unity Developer.
RimuruDev/Unity-ColorUtility
ColorUtility is a compact and efficient class designed for working with colors in Unity. It facilitates easy conversion of hexadecimal color codes (in RRGGBB format) to Unity Color objects. This tool is particularly useful when working with color values obtained from external sources, such as web APIs, user interfaces, or text files.
RimuruDev/Unity-CountCodeLinesEditor
Захотелось помериться болтярой со знакомым прогером? Тогда тебе сюда! Потрать время впустую с помощью скрипта CountCodeLinesEditor! Посчитай сколько строк говнокода у тебя на проекте и сравни со своим бро :D У кого больше тот и выиграл. Выпей кофе и просто отдохни, этот скрипт сделает всю грязныую работу за вас
RimuruDev/Blockbench-3D-Modelling
Blockbench - A low poly 3D model editor
RimuruDev/play-unity-plugins
The Google Play Plugins for Unity provide C# APIs for accessing various Play services
RimuruDev/Unity-ReactivePropertyConverter
ReactivePropertyConverter for ReactiveProperty
RimuruDev/Addons-And-Tools-For-Blender-miHoYo-Shaders
Blender Addons and Tools for streamlining the character model setup when using HoYoverse Shaders.
RimuruDev/CocosEngine-SourceCode
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
RimuruDev/EntityComponentSystemSamples
RimuruDev/FlatBuffersSetupTemplate
FlatBuffers setup template for easy integrating FlatBuffers framework into your Unity project
RimuruDev/fonts
Font files available from Google Fonts, and a public issue tracker for all things Google Fonts
RimuruDev/Google-FlatBuffers
FlatBuffers: Memory Efficient Serialization Library
RimuruDev/ObservableCollections
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
RimuruDev/play-games-plugin-for-unity
Google Play Games plugin for Unity
RimuruDev/RogueLegacy1
Rogue Legacy Source Code
RimuruDev/sentry-unity
Development of Sentry SDK for Unity
RimuruDev/StupidProject-MVVM
MVVM
RimuruDev/syncthing
Open Source Continuous File Synchronization
RimuruDev/syncthing-macos
Official frugal and native macOS Syncthing application bundle
RimuruDev/ThirdPartyServices
RimuruDev/unity-best-practices
Unity Best Practices for C#; Design principles, design patterns, coding challenges, and more!
RimuruDev/Unity-CAS-Monetization
CAS.AI Unity plugin for monetizing mobile applications.
RimuruDev/Unity-Lua-CSharp
High performance Lua interpreter implemented in C# for .NET and Unity
RimuruDev/Unity-ReadOnlyAttribute
Когда лень импортировать OdinInspector или NaughtyAttribute, а так же тратить пару минут на написание ReadOnly атрибута, просто скопируй класс, и готово :D
RimuruDev/Unity-RuleBasedAI-Fun
RimuruDev/unity-texture-packer
:hammer: Utility to combine color channels from different textures into a single output.
RimuruDev/UnityEngine-SourceCode
Unity C# reference source code.
RimuruDev/ZeroMessenger
Zero-allocation, extremely fast in-memory messaging library for .NET and Unity.