Pinned Repositories
swigimgui
SWIG bindings for Dear ImGui (to Lua, and hopefully to other languages)
swigraylib
SWIG bindings for raylib (to Lua, and hopefully to other languages)
atpath.lua
atpath.lua: access values deep inside modules and tables, using path strings.
jolteon
:bulb: Babel + Electron + React + Browserify + SASS application stack. Electron Made Easy :tm:
Kangaskhan
🕹Inventory mechanism class library defined for game programming, written in C# without any dependency on any game engine.
lua-glob
lua-rmva
Use LuaJIT in RPG Maker VX Ace (Ruby<->Lua)
MApRX
KSSU map editor
swigimgui
SWIG bindings for Dear Imgui (to Lua, and hopefully to other languages)
swigraylib
SWIG binding for raylib
Rinkaa's Repositories
Rinkaa/Kangaskhan
🕹Inventory mechanism class library defined for game programming, written in C# without any dependency on any game engine.
Rinkaa/MApRX
KSSU map editor
Rinkaa/swigimgui
SWIG bindings for Dear Imgui (to Lua, and hopefully to other languages)
Rinkaa/swigraylib
SWIG binding for raylib
Rinkaa/atpath.lua
atpath.lua: access values deep inside modules and tables, using path strings.
Rinkaa/jolteon
:bulb: Babel + Electron + React + Browserify + SASS application stack. Electron Made Easy :tm:
Rinkaa/lua-glob
Rinkaa/lua-rmva
Use LuaJIT in RPG Maker VX Ace (Ruby<->Lua)
Rinkaa/set_finalizer.lua
Allows tables to have finalizers in Lua 5.1 / LuaJIT, because `__gc` doesn't work here
Rinkaa/swigbox2d
SWIG bindings for Box2D (to Lua, and hopefully to other languages)
Rinkaa/xmake
🔥 A cross-platform build utility based on Lua
Rinkaa/xmake-docs
The xmake online documentation site
Rinkaa/vudu
GUI based in-game debugging system for LÖVE
Rinkaa/xmake-repo
📦 An official xmake package repository
Rinkaa/xrepo
🗂️ A cross-platform C/C++ package manager based on Xmake