Pinned Repositories
BattleCity
PC Remake of popular NES game - Battle City (a.k.a. Tank1990). Written in C++ and OpenGL using SDL.
Block-based-Terrain-LoD
Block-based terrain LoD with simple example program.
Bubbler
Frogger-like 3D game. You are a bubble in aquarium and your goal is to cross as many levels as you can, each containing more bigger and faster deadly bubbles. Game written in C++11 and OpenGL 3.3 using MVC design pattern.
GL_vs_VK
Comparison of OpenGL and Vulkan API in terms of performance.
GLUL
OpenGL Utility Library.
libbase
Standalone reimplementation of //base module from Chromium
Lightweight-A-Star
Lightweight headers-only A* pathfinding algorithm implementation written in C++11 using templates. Based on graph and node adapters.
MTM
Multithreaded task manager based on thread pool written in C++11 to simplify asynchronous programming.
SLACC
Simple Lightweight Adaptable Command Console
SYE-Server
Simple yet effective UDP server with custom protocol and multithreading. Written in C++11, includes simple demo with server-client based chat.
RippeR37's Repositories
RippeR37/GL_vs_VK
Comparison of OpenGL and Vulkan API in terms of performance.
RippeR37/GLUL
OpenGL Utility Library.
RippeR37/libbase
Standalone reimplementation of //base module from Chromium
RippeR37/BattleCity
PC Remake of popular NES game - Battle City (a.k.a. Tank1990). Written in C++ and OpenGL using SDL.
RippeR37/SLACC
Simple Lightweight Adaptable Command Console
RippeR37/SYE-Server
Simple yet effective UDP server with custom protocol and multithreading. Written in C++11, includes simple demo with server-client based chat.
RippeR37/Lightweight-A-Star
Lightweight headers-only A* pathfinding algorithm implementation written in C++11 using templates. Based on graph and node adapters.
RippeR37/MTM
Multithreaded task manager based on thread pool written in C++11 to simplify asynchronous programming.
RippeR37/Block-based-Terrain-LoD
Block-based terrain LoD with simple example program.
RippeR37/OpenGL-OBJ-Viewer
Simple *.obj model file viewer. Supports most of OBJ file format and MTL material format.
RippeR37/World-Renderer
World renderer capable of rendering both 2D and 3D maps form loaded elevation data (.hgt files from SRTM). Written in C++11 and OpenGL.
RippeR37/Bubbler
Frogger-like 3D game. You are a bubble in aquarium and your goal is to cross as many levels as you can, each containing more bigger and faster deadly bubbles. Game written in C++11 and OpenGL 3.3 using MVC design pattern.
RippeR37/AI-2015-Vindinium-bots
RippeR37/breathe
ReStructuredText and Sphinx bridge to Doxygen
RippeR37/CodeBusters-AI
AI bot for CodeBusters game.
RippeR37/Connect4-AI
Prosta implementacja gry Connect4 w konsoli z wbudowanymi przeciwnikami (AI np. algorytmy min-max, alpha-beta). Obsługuje gry AI vs AI.
RippeR37/hevcesbrowser
HEVCESBrowser is a tool for analyzing hevc(h265) bitstreams
RippeR37/Hexanoid
Arkanoid clone with hexagonal map. Written in MVC pattern using C++11 and OpenGL 3.3.
RippeR37/libbase-example-cmake
Example project showing how to integrate libbase with other project using CMake.
RippeR37/libjpeg
Imported source of libjpeg library (http://www.ijg.org/).
RippeR37/PyPong
Pong with multiplayer (clients-server) written in Python.
RippeR37/Vulkan-Hpp
Open-Source Vulkan C++ API