Robadob
RSE with @RSE-Sheffield. Working on @FLAMEGPU and other GPU accelerated projects.
The University of SheffieldSheffield UK
Robadob's Stars
nlohmann/json
JSON for Modern C++
k88hudson/git-flight-rules
Flight rules for git
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
nothings/single_file_libs
List of single-file C/C++ libraries.
berzerk0/Probable-Wordlists
Version 2 is live! Wordlists sorted by probability originally created for password generation and testing - make sure your passwords aren't popular!
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
microsoft/GSL
Guidelines Support Library
HackerPoet/NonEuclidean
A Non-Euclidean Rendering Engine for 3D scenes.
xoreaxeaxeax/sandsifter
The x86 processor fuzzer
Celtoys/Remotery
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
duffn/dumb-password-rules
A compilation of sites with dumb password rules.
easy-tensorflow/easy-tensorflow
Simple and comprehensive tutorials in TensorFlow
NVIDIA/libcudacxx
[ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
retroplasma/earth-reverse-engineering
Reversing Google's 3D satellite mode
psenough/teach_yourself_demoscene_in_14_days
A guide to learn and become active in the demoscene within a couple of weeks
KhronosGroup/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
LunarG/VulkanSamples
Vulkan Samples
KhronosGroup/glTF-Sample-Viewer
Physically-Based Rendering in glTF 2.0 using WebGL
andy-thomason/Vookoo
A set of utilities for taking the pain out of Vulkan in header only modern C++
NVIDIA/jitify
A single-header C++ library for simplifying the use of CUDA Runtime Compilation (NVRTC).
NolanNicholson/Looper
A script for repeating music seamlessly and endlessly, designed with video game music in mind.
google/vulkan-cpp-library
FLAMEGPU/FLAMEGPU2
FLAME GPU 2 is a GPU accelerated agent based modelling framework for CUDA C++ and Python
BioDynaMo/biodynamo
BioDynaMo is a high-performance and modular, agent-based simulation platform.
vulkanprogrammingguide/examples
Example code for the Vulkan Programming Guide
Facepunch/sbox-hidden
Eliminate the crazy invisible lunatic with the knife, or be him and slay those trying to survive.
gpuopenanalytics/remote-docker-plugin
Jenkins plugin used for gpuCI
OxfordRSE/RSEConUK2019CppWorkshop
Internal repo with material for our C++ workshop @ RSEConUK 2019
ptheywood/atomicIncTest