Pinned issues
Issues
- 1
Pipelinestatistics: Discard option
#1101 opened by kyamant - 0
some error?
#1113 opened by luopan007 - 5
Why in RTX mode not utilized all GPU power?
#1111 opened by tigrazone - 2
Flickering
#1110 opened by Vovan675 - 0
Broken link in docs
#1109 opened by rnikander - 7
Raytracing GLTF fails to vkAllocateDescriptorSets
#1105 opened by spencer-lunarg - 0
- 1
Receiving VkImage as data.
#1102 opened by ArtemiusMalakhikus - 2
Unnecessary barrier + possibly incorrect barriers?
#1097 opened by jherico - 1
chest entity rendered in a strange way
#1096 opened by chanmaoganda - 1
redundant CMakeLists.txt files for android
#1072 opened by pemgithub - 2
glTF loading from Blender 4.0
#1094 opened by Mikez2015 - 7
Triangle example not advancing currentFrame
#1093 opened by nitingupta910 - 2
"descriptorbuffer" demo causes GPU hang on RDNA2 with RADV and Mesa 23.3.0
#1091 opened by DiabeticCrab - 1
Question about Offscreen rendering example
#1092 opened by iexavl - 2
- 0
raytracinggltf example: unnecessary code
#1088 opened by kyamant - 0
raytracinggltf: descriptor binding count mismatch
#1089 opened by kyamant - 3
C++11 what the actual duck?
#1087 opened by Acromatic - 1
- 4
Possible typo in descriptor buffer example.
#1045 opened by Tonyx97 - 1
Pass index (uint16_t uint32_t) to glsl
#1080 opened by WdsPjm - 1
- 2
Android Studio CMakeLists.txt files not being run
#1071 opened by pemgithub - 1
glTF Model Loading Example Issues
#1057 opened by gregorwoggle - 2
How to investigate VK_IMCOMPLETEs
#1067 opened by timprepscius - 0
- 1
how to treat uniform buffer?
#1066 opened by yangfengzzz - 1
- 0
On android only the Vulkan scene opens up
#1060 opened by torchesburn - 2
Unable to build triangle.cpp
#1059 opened by kingofdelphi - 2
- 5
- 0
raytracingintersection example: suboptimal buffer usage
#1053 opened by kyamant - 0
Looks like a copy paste issue where height is used instead of width
#1052 opened by mgorchak-blackberry - 4
Headless surface mode crashes
#1051 opened by kimoohuang - 5
- 3
Missing Textures from glTF
#1044 opened by kyamant - 1
subpass example: input attachments should be set to VK_ACCESS_INPUT_ATTACHMENT_READ not VK_ACCESS_SHADER_READ
#1020 opened by Jark5455 - 0
- 1
- 1
- 0
- 1
question about gltfloading example vertex shader
#1033 opened by Billijk - 4
stencilbuffer: failed due to depth-only format
#1031 opened by AnnaYouIMG - 1
Crash on Android-13
#1032 opened by th1nk3r-ing - 1
Small bug in descriptorBuffer sample
#1024 opened by jackohound - 0
raytracingtextures: missing item from descriptor pool
#1027 opened by kyamant - 0
texture3d sample: Animation does not play
#1022 opened by omggomb - 0
raytracingshadows: invalid argument in function call
#1018 opened by kyamant