Pinned Repositories
Blender_DreamUV
DreamUV - 3D viewport UV editing tools for Blender
gimp-plugin-insanebump
Gimp Plug-in InsaneBump converted and improved from python script
gimp-plugin-normalmap
A plugin for GIMP that aids in the authoring of tangent-space normal maps for use in per-pixel lighting applications
OpenGL-PathTracer
A GLSL Path Tracer
OpenGL-VolumetricClouds
An OpenGL 4 and C++ program which renders a procedural scene.
RBDOOM-3-BFG
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
RBDOOM-3-BFG_Flatpak
RBDOOM-3-BFG_mod_unittests
RBDOOM-3-BFG assets pack with custom maps for testing engine features like PBR
RBQUAKE-3
Personal Quake III Arena toy engine based on my old XreaL Q3A project (2006 - 2011)
TrenchBroomBFG
TrenchBroom for DOOM 3 (BFG)
RobertBeckebans's Repositories
RobertBeckebans/Sikkpin-Feedback
Backup of Sikkpin's GPL based Doom 3 changes
RobertBeckebans/IcedTech2
Darklight 2.0 Public Branch
RobertBeckebans/Sikkpin-Breadcrumps-src
Backup of Sikkpin's GPL based Breadcrumbs experimental horror game
RobertBeckebans/TEKUUM-D3
[UNSUPPORTED] Backup of abandoned Doom 3 GPL fork developed to aid the creation of standalone games
RobertBeckebans/OpenGL-LightmapsEmbree
An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.
RobertBeckebans/DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
RobertBeckebans/fakk2
Heavy Metal: F.A.K.K. 2 - Tools & Source Code
RobertBeckebans/StormEngine2
Storm Engine 2 (modified RBDoom 3 BFG game engine)
RobertBeckebans/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
RobertBeckebans/Blender-2.8-MD5-import-export-addon
.MD5 model ( idTech 4 .md5mesh and .md5anim ) import/export addon for Blender 2.8. Supports batch import/export of .md5anim files as actions in Blender.
RobertBeckebans/DoomRTX
RobertBeckebans/GodComplex
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
RobertBeckebans/PhysX-lite
A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB
RobertBeckebans/QuakeRTX
Raytracing port of Quake 1
RobertBeckebans/Real-Time-Voice-Cloning
Clone a voice in 5 seconds to generate arbitrary speech in real-time
RobertBeckebans/RTCW-SP
Return to Castle Wolfenstein Single Player GPL Source Release
RobertBeckebans/SpartanEngine
Game engine with an emphasis on architectual quality, targeting high end machines
RobertBeckebans/tinyrenderers
RobertBeckebans/Blender_BSP_Importer
This is a quake 3 bsp importer for blender. It also tries to import enitites and tries to convert quake 3 shaders to eevee ones.
RobertBeckebans/cycles
Blender Cycles mirror of git.blender.org
RobertBeckebans/Flash_GlaielGamesOldFlashSources
a release of the source code for all my old flash games, for educational & preservation purposes only
RobertBeckebans/fraggingfree-dhewm3-sdk
FraggingFree dhewm3 SDK
RobertBeckebans/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
RobertBeckebans/Helios
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
RobertBeckebans/librecoop-rbdoom3bfg
Librecooop for RBDoom3BFG
RobertBeckebans/omni-bot
Omni-bot is a first person shooter bot frameworkfor AI controlled multiplayer opponents in several popular FPS games and engines
RobertBeckebans/RBDOOM-3-BFG-Gameplay-Overhaul
A simple fix for shotgun spread that also happens to change nearly every other aspect of gameplay
RobertBeckebans/SteamServerBrowser
Browse game servers and details for games using Valve's master servers
RobertBeckebans/steamshim
A workaround for GPL software that wants to use the Steamworks SDK.
RobertBeckebans/VoidAndCluster
Void and cluster algorithm to go with my blog post