RobotecAI/ROSCon2023Demo

Texture sizes for different meshes may be too large

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Some meshes have unnecessary large textures, e.g. 4K, when for most of them 1K or 2K will be sufficient. This should be handled in order to receive performance boost (rather minor). Two ways to go are:

  • either manually change size of each texture and push changes to repo
  • or use AssetInfo feature in o3de engine (allows texture scaling).

Second option requires less effort, that can be optimal approach at this moment.