Walking simulator: spatial design and environmental storytelling project
This is a simple one-day project.
The project's primary focus is to create a spatial design and environmental storytelling mini-game.
The important keys are
Draw a map of an environment for a walking simulator and create levels based on it.
Pay attention to environmental storytelling, i.e., how your levels tell a story (see guidelines below).
Use own story.
A “walking simulator” is a usually a narrative-driven, exploration-heavy game with few additional challenges or game mechanics.
In walking simulators, the player often navigates an environment to collect clues about the story of the game world.
All assets (graphics, sound, and music) are downloaded free from the websites providing free assets.
- Improving Level Composition
- Improving turret UI
- Enemy AI improvemnt
- Adding additional screens
- Code Polish
Play game here: https://www.tlu.ee/~artyom/LD/WaitForNaguibGamePlay/ The game is made on Unity/C#.