/WaitForNag

Walking simulator: spatial design and environmental storytelling project

Primary LanguageC#

WaitForNag

Walking simulator: spatial design and environmental storytelling project

#AboutTheProject

This is a simple one-day project.

The project's primary focus is to create a spatial design and environmental storytelling mini-game.

The important keys are

1. Level Design

Draw a map of an environment for a walking simulator and create levels based on it.

2. Environmental storytelling

Pay attention to environmental storytelling, i.e., how your levels tell a story (see guidelines below).

3. Story

Use own story.

4. Walking Simulator Design

A “walking simulator” is a usually a narrative-driven, exploration-heavy game with few additional challenges or game mechanics.

5. Clues

In walking simulators, the player often navigates an environment to collect clues about the story of the game world.

6. Upload

#AboutAssets

All assets (graphics, sound, and music) are downloaded free from the websites providing free assets.

#FurtherContributionsAndCurrentBugs

  • Improving Level Composition
  • Improving turret UI
  • Enemy AI improvemnt
  • Adding additional screens
  • Code Polish

#RunTheGame

Play game here: https://www.tlu.ee/~artyom/LD/WaitForNaguibGamePlay/ The game is made on Unity/C#.