/spritejs

A cross platform high-performance graphics system.

Primary LanguageJavaScriptMIT LicenseMIT

spritejs logo

spritejs.org

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Spritejs is a cross platform high-performance graphics system, which can render graphics on web, node, desktop applications and mini-programs.

SpritejsNext is the new version of spritejs. It is renderer agnostic enabling the same api to render in multiple contexts: webgl2, webgl, and canvas2d.

Manipulate the sprites in canvas as you do with the DOM elements.

Features

  • Manipulate the sprites element as you do with the DOM elements.
  • Rendering by WebGL2 context.
  • Multiple layers.
  • DOM Events.
  • Object Oriented Programmed Development with ES6+.
  • OffscreenCanvas and Web Worker.
  • Work with d3.
  • Server-side rendering.
  • Vue.

Quick Start

SpriteJS - spritejs.org

<script src="https://unpkg.com/spritejs@3/dist/spritejs.min.js"></script>
<div id="container" style="width:400px;height:400px"></div>
<script>
    const imgUrl = 'https://s5.ssl.qhres.com/static/ec9f373a383d7664.svg'
    const {Scene, Sprite} = spritejs;
    const container = document.getElementById('container');
    const paper = new Scene({
      container,
      width: 400,
      height: 400,
    })

    const sprite = new Sprite(imgUrl)
    sprite.attr({
      bgcolor: '#fff',
      pos: [0, 0],
      size: [400, 400],
      borderRadius: '200'
    })

    paper.layer().appendChild(sprite)
</script>
Learn more at spritejs.org

Usage

In browser:

<script src="https://unpkg.com/spritejs@3/dist/spritejs.min.js"></script>

With Node.js:

npm install spritejs --save
import * as spritejs from 'spritejs';

3D

SpriteJSNext can render 3D elements through 3D extension library.

<script src="https://unpkg.com/spritejs@3/dist/spritejs.es.min.js"></script>
<script src="https://unpkg.com/sprite-extend-3d/dist/sprite-extend-3d.js"></script>

Or from NPM

import {Scene} from 'spritejs';
import {Cube, shaders} from 'sprite-extend-3d';

Examples

Basic

With D3

Compatible with d3.js.

3D Extension

A visulization library based on spritejs.

Ecosystem & Extensions

Project Description
sprite-vue SpriteJS for Vue.js.
sprite-react Rendering spritejs elements with React.
q-charts A visulization library based on spritejs
cat-charts-vue A visulization library based on spritejs , qcharts and Vue.

Architecture

SpritejsNext provides several kinds of basic sprite elements, which can be operated on the layer like DOM elements.

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Build

Build with NPM

npm run build

Build Doc

npm run build-doc

Tests

npm test

V2

SpriteJS v2.0

Compatibility

Compatible for most modern browsers.

You should import babel-polyfill for early browers(i.e. iOS 8).

Contributors

Thanks goes to these wonderful people (emoji key):


betseyliu

πŸ’» πŸ“–

Shero0311

πŸ“–

ζœ‰ι©¬

πŸ“– πŸ’»

ζ–‡θ”Ί

πŸ’» πŸ›

蔑斯杰

πŸ’» πŸ“–

Shaofei Cheng

πŸ’» πŸ“–

摇ε€ͺ阳

πŸ“–

公子

πŸ’»

justemit

πŸ’» πŸ“– πŸ›

Welefen Lee

πŸ’»

YUPENG12138

πŸ“–

xinde

πŸ›

ggvswild

πŸ›

liulinboyi

πŸ’»

Lulzx

πŸ’»

asidar

πŸ’»

alphatr

πŸ’»

W-Qing

πŸ“–

Credits and Acknowledgements

  • svg-path-contours Approximates an SVG path into a discrete list of 2D contours (polylines).

  • extrude-polyline Extrudes a 2D polyline with a given line thickness and the desired join/cap types.

  • triangulate-contours Triangulates a series of contours using Tess2.js.

  • OGL OGL is a small, effective WebGL library aimed at developers who like minimal layers of abstraction, and are comfortable creating their own shaders.

License

MIT