Pinned Repositories
UnrealEngine--Binoculars
Binoculars with support for tagging enemies and visualization of occluded objects
UnrealEngine--BlinkAbility
Recreation of Dishonored's Blink ability in Unreal Engine.
UnrealEngine--DDSBasic
Damage Display System created using blueprints in Unreal Engine.
UnrealEngine--EQSLineOfSightVisualization
Visualization of Line of Sight using EQS queries & procedural meshes in Unreal Engine.
UnrealEngine--GridGenerator
Grid Generation System created using blueprints in Unreal Engine
UnrealEngine--LastKnownPositionVisualization
A blueprint framework for visualizing the player character's last known position in Unreal Engine.
UnrealEngine--Needler
A homing weapon inspired by the Needler from Halo with features including the Fire & Forget Lock-On System, & SuperCombine Explosion.
UnrealEngine--ProjectilePathDisplay
A blueprint module for visualizing projectile trajectory in Unreal Engine
UnrealEngine--PrototypeMenuSystem
Main Menu System created using blueprints in Unreal Engine. Status: Work-in-progress.
UnrealEngine--Waypoints
A blueprint module for visualizing nav paths in Unreal Engine
RohitKotiveetil's Repositories
RohitKotiveetil/UnrealEngine--PrototypeMenuSystem
Main Menu System created using blueprints in Unreal Engine. Status: Work-in-progress.
RohitKotiveetil/UnrealEngine--Waypoints
A blueprint module for visualizing nav paths in Unreal Engine
RohitKotiveetil/UnrealEngine--DDSBasic
Damage Display System created using blueprints in Unreal Engine.
RohitKotiveetil/UnrealEngine--ProjectilePathDisplay
A blueprint module for visualizing projectile trajectory in Unreal Engine
RohitKotiveetil/UnrealEngine--BlinkAbility
Recreation of Dishonored's Blink ability in Unreal Engine.
RohitKotiveetil/UnrealEngine--EQSLineOfSightVisualization
Visualization of Line of Sight using EQS queries & procedural meshes in Unreal Engine.
RohitKotiveetil/UnrealEngine--GridGenerator
Grid Generation System created using blueprints in Unreal Engine
RohitKotiveetil/UnrealEngine--LastKnownPositionVisualization
A blueprint framework for visualizing the player character's last known position in Unreal Engine.
RohitKotiveetil/UnrealEngine--Binoculars
Binoculars with support for tagging enemies and visualization of occluded objects
RohitKotiveetil/UnrealEngine--PatrolMovementSystems
A blueprint template for adding basic patrol movement capabilities to AI characters in Unreal Engine.
RohitKotiveetil/UnrealEngine--LevelSelectionSystem
A blueprint template for adding Level Selection support to UE4 projects.
RohitKotiveetil/UnrealEngine--LineTraceRicochet
A sequence of line traces bouncing off of surfaces.
RohitKotiveetil/UnrealEngine--Needler
A homing weapon inspired by the Needler from Halo with features including the Fire & Forget Lock-On System, & SuperCombine Explosion.
RohitKotiveetil/UnrealEngine--LaserSecuritySystem
Laser Security System created using blueprints in Unreal Engine. Use FXAA (or any AA model other than Temporal AA) for best results.
RohitKotiveetil/UnrealEngine--HaloCombatEvolved_HealthBar
Recreation of the Health & Shield display system on Master Chief's MJOLNIR Mk. V Helmet from Halo: Combat Evolved.
RohitKotiveetil/UnrealEngine--SideScroller2.5DAimingSystem
Aiming System for 2.5D SideScroller games created using blueprints in Unreal Engine. [Status: WIP; Check ReadMe section for more details]
RohitKotiveetil/UnrealEngine--KineticKicker
Recreation of the Kinetic Kicker from Project: Snowblind.
RohitKotiveetil/UnrealEngine--ProximityMineLauncher
Recreation of the Proximity Mine Launcher from Hard Reset in Unreal Engine 4.
RohitKotiveetil/UnrealEngine--Railgun
Recreation of the Railgun from Hard Reset in Unreal Engine. Features X-Ray Scope & Wall Penetration for targeting occluded enemies.
RohitKotiveetil/UnrealEngine--Translocator
Recreation of the Translocator from Unreal Tournament using blueprints.
RohitKotiveetil/UnrealEngine--LocalGroupSelection
Recreation of the Local Group Selection mechanic from Halo Wars in Unreal Engine
RohitKotiveetil/UnrealEngine--SecondWind
Recreation of the Second Wind system from Borderlands 2
RohitKotiveetil/UnrealEngine--TedioreReloadSystems
Recreation of the Tediore Reload Systems from Borderlands in Unreal Engine 4.
RohitKotiveetil/UnrealEngine--RicochetRounds
A quick prototype version of Ricochet Rounds & trailing ribbon particles created in Unreal Engine.
RohitKotiveetil/ue4-style-guide
An attempt to make Unreal Engine 4 projects more consistent
RohitKotiveetil/GASDocumentation
My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.