TexAnim control: add button to select corresponding mesh (as a way to have the keyframes in the dopesheet)
Nico-Duduf opened this issue · 1 comments
Nico-Duduf commented
TexAnim control: add button to select corresponding mesh (as a way to have the keyframes in the dopesheet)
Nico-Duduf commented
won't do, as it's the node in the shader editor which has to be selected