RxLaboratory/Bluik

TexAnim control: add button to select corresponding mesh (as a way to have the keyframes in the dopesheet)

Nico-Duduf opened this issue · 1 comments

TexAnim control: add button to select corresponding mesh (as a way to have the keyframes in the dopesheet)

won't do, as it's the node in the shader editor which has to be selected