SaintWhich's Stars
lllyasviel/ControlNet
Let us control diffusion models!
getlantern/lantern
Lantern官方版本下载 蓝灯 翻墙 代理 科学上网 外网 加速器 梯子 路由 - Быстрый, надежный и безопасный доступ к открытому интернету - lantern proxy vpn censorship-circumvention censorship gfw accelerator پراکسی لنترن، ضدسانسور، امن، قابل اعتماد و پرسرعت
20tab/UnrealEnginePython
Embed Python in Unreal Engine 4
Unity-Technologies/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
fastbuild/fastbuild
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
sideeffects/GameDevelopmentToolset
A series of Houdini shelf tools that are geared towards game developers!
iryoku/separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
NVIDIAGameWorks/FaceWorks
A middleware library and sample application for high-quality skin and eye rendering
MaxwellGengYF/Unity-Volumetric-Light
A powerful volumetric light plugin based on post-processing in Unity3D
MaxwellGengYF/Unity-Human-Skin-Shader-PC
A realistic & physically based human skin shader
PaulSchweizer/flowpipe
Very simple flow-based programming framework.
botman99/ue4-xcode-vscode-mac
Guide on creating UE4 C++ project on Mac
AyoubKhammassi/CustomComputeShaders
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
blueroseslol/BRPlugins
a simple unreal engine 4 plugins.
luxuia/separable-sss-unity
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
chengliang-u3d/PPRain