SakuragiYoshimasa
Tech Lead of Spicescode Inc. Golang, Python, C++, Swift, Python, GLSL, C#, MachineLearning
Japan
Pinned Repositories
KB_1501
寄り道アプリDroppin
Dotkun
DroneHack
FluctuateViewController
This is a UI animation library for specific situations (ex. for iPad acceptance Application)
NoiseCollection
Edit, Create and Test Noise for Unity
ofxSpline
Phai
pyplfv
Python package for the analysis of EEG data from BrainVision's 'Analyzer' and 'Recorder'. Used methods are Phase-locking factor and Phase-locking value.
pystats
Python package for data analysis. Now some anova are available.
ShaderExperiment
Generating mesh animation from SkinnedMeshRenderer by using 'Mesh Baking' and compute, fragment, vertex shader
SakuragiYoshimasa's Repositories
SakuragiYoshimasa/pyplfv
Python package for the analysis of EEG data from BrainVision's 'Analyzer' and 'Recorder'. Used methods are Phase-locking factor and Phase-locking value.
SakuragiYoshimasa/ShaderExperiment
Generating mesh animation from SkinnedMeshRenderer by using 'Mesh Baking' and compute, fragment, vertex shader
SakuragiYoshimasa/FluctuateViewController
This is a UI animation library for specific situations (ex. for iPad acceptance Application)
SakuragiYoshimasa/experiment_soa_fmri
SakuragiYoshimasa/MAPS
MAPS implementation on Unity referenced MAPS: Multi-resolution Adaptive Parameterization of Surfaces(Aaron W. F. Lee)
SakuragiYoshimasa/RDSstudy
SakuragiYoshimasa/pystats
Python package for data analysis. Now some anova are available.
SakuragiYoshimasa/abseil-cpp
Abseil Common Libraries (C++)
SakuragiYoshimasa/ActiveInference
https://sakuragiyoshimasa.github.io/ActiveInference/
SakuragiYoshimasa/BlendShapeBuilder
tweak vertices and generate blend shapes in Unity
SakuragiYoshimasa/bp3d
Golang package for 3d bin packing problem
SakuragiYoshimasa/coding-interview-university
A complete computer science study plan to become a software engineer.
SakuragiYoshimasa/deep_dream_3d
The code of 3D DeepDream in "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.
SakuragiYoshimasa/HandLogVisualization
SakuragiYoshimasa/l2hmc
SakuragiYoshimasa/metabase
The simplest, fastest way to get business intelligence and analytics to everyone in your company :yum:
SakuragiYoshimasa/ml-agents
Unity Machine Learning Agents
SakuragiYoshimasa/MMM
SakuragiYoshimasa/neural_renderer
The code for the paper "Neural 3D Mesh Renderer" by Hiroharu Kato, Yoshitaka Ushiku, and Tatsuya Harada.
SakuragiYoshimasa/nitime
Timeseries analysis for neuroscience data
SakuragiYoshimasa/one-row-keyboard
SakuragiYoshimasa/pig
Prompt input generator for software development
SakuragiYoshimasa/ProceduralStages
SakuragiYoshimasa/pychronus
SakuragiYoshimasa/pycll
Cluster Level Correction for clusters on (space, time, frequency) dimensions.
SakuragiYoshimasa/pyInqAnalyze
SakuragiYoshimasa/shader_lt
SakuragiYoshimasa/TouchDesignerPractice
SakuragiYoshimasa/UnityCardGen
SakuragiYoshimasa/workshop