Game and prototypes with SharpDX and Directx 11
Skirmish is a collection of projects created for testing a simple game engine, that is being built tailor-made for a real game.
There are several prototypes:
3.0 - Scene navigation test
3.4 - Full scene test with all posible drawing components
Little scene with skybox, particles, triangle picking and first person navigation
Medium secen with skybox, instanced components, navigation and RTS style input capture
Deferred rendering tests and crowd navigation test
Big scene with skyscattering component
Animation controller tests
Turn based RPG game logic tests
This project contains a full c# conversion of the Detour & Recast libraries of Mikko Mononen:
copyright (c) 2009 Mikko Mononen memon@inside.org.
Thanks a lot, Mikko. You are a genius!