TERRAIN PATCHS PRE-PROCESSING
Selinux24 opened this issue · 2 comments
Selinux24 commented
From a model generated in Blender, perform a geometry partition that allows fast rendering and multi-threading patch loading
This partitioning process must be configurable based on:
- Maximum size of the partition or maximum number of partitions
- Heights (Quadtree / Octree)
Selinux24 commented
The partitions doesn't have more than one level of detail configuration.