Selinux24/Skirmish

TERRAIN PATCHS PRE-PROCESSING

Selinux24 opened this issue · 2 comments

From a model generated in Blender, perform a geometry partition that allows fast rendering and multi-threading patch loading

This partitioning process must be configurable based on:

  • Maximum size of the partition or maximum number of partitions
  • Heights (Quadtree / Octree)

The partitions doesn't have more than one level of detail configuration.

71d9615 Done! ... almost

Octree out of the scope for now