SergiuCraitoiu1's Stars
nlohmann/json
JSON for Modern C++
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
EsotericSoftware/spine-runtimes
2D skeletal animation runtimes for Spine.
DanielChappuis/reactphysics3d
Open source C++ physics engine library in 3D
dli/waves
Ocean Wave Simulation - http://david.li/waves
orfeasel/UE4-Cpp-Tutorials
This repository contains all the code I've written in my website tutorials regarding the implementation of Game Systems inside UE4
SasLuca/rayfork
C99 Game Library. XNA-like. Platform Independent. Allocator Aware.
glslify/glsl-aastep
anti-alias smoothstep utility function
JoaoBaptMG/ReboundTheGame
Another project, this time a platformer on engineless c++
johnhany/OpenGLProjects
some OpenGL projects
dustin-biser/FluidSim
Fluid Simulation Code (C++, and OpenGL)
andreasdr/tdme
TDME - ThreeDeeMiniEngine is a small 3d engine suited for small 3d games written in JAVA. PLEASE note that this project is being discontinued. Consider https://github.com/andreasdr/tdme2 instead.