ShingenTakeda's Stars
TylerGlaiel/GON
Glaiel Object Notation, "json without the crap" meant for easily edited structured data
P-p-H-d/mlib
Library of generic and type safe containers in pure C language (C99 or C11) for a wide collection of container (comparable to the C++ STL).
DaveGreen-Games/ShapeEngine
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
lvd2/ay-3-8910_reverse_engineered
The reverse-engineered AY-3-8910 chip. Transistor-level schematics, verilog model and a testbench with tools, that can render register dump files into .flac soundtrack.
zet23t/code-guide
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
MoonsideGames/Wellspring
An immediate mode font rendering system in C.
Xibanya/ShaderTutorials
Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!
damianvila/font-bescii
An 8x8 pixel font based on PETSCII for Basic Engine
notgiven688/jitterphysics2
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
redorav/public_source_engines
Game Engines with Source: Learning from the best
icculus/descent3-gpl3
Descent 3 by Outrage Entertainment
gabrielfernandes-Smarthis/AV2_GabrielFernandes
benjames-171/defold-games
Collection of 2D games made with Defold
codeplea/tinyexpr
tiny recursive descent expression parser, compiler, and evaluation engine for math expressions
laleksic/tiny_csg
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
Nikaoto/subpixel
Subpixel sampling for pixel art
lsecqt/OffensiveCpp
This repo contains C/C++ snippets that can be handy in specific offensive scenarios.
ezEngine/ezEngine
An open source C++ game engine.
mscansian/b3d-astar-pathfinding
A* Pathfinding implementation for Blitz3D
spaskalev/buddy_alloc
A single header buddy memory allocator for C & C++
Rezonality/zep
Zep - An embeddable editor, with optional support for using vim keystrokes.
cpq/esputil
ESP flashing utility
HouraiTeahouse/backroll-rs
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
Tessil/robin-map
C++ implementation of a fast hash map and hash set using robin hood hashing
skaarj1989/entt-meets-sol2
Use EnTT in Lua with Sol2
isadorasophia/bang
Entity Component System (ECS) framework made in C#.
eteran/c-vector
A dynamic array implementation in C similar to the one found in standard C++
rasmusbarr/nudge
A small data-oriented and SIMD-optimized 3D rigid body physics library.