SjMxr233's Stars
HansKristian-Work/dxil-spirv
DXIL conversion to SPIR-V for D3D12 translation libraries
GPUOpen-Tools/GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
tgjones/HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
charles-lunarg/vk-bootstrap
Vulkan Bootstrapping Iibrary
newren/git-filter-repo
Quickly rewrite git repository history (filter-branch replacement)
ejoy/ant
Ant game engine
xhawk18/singleton-cpp
cpp singleton works across dll/exe boundaries.
mateeeeeee/Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
DragonJoker/RenderGraph
Render graph management library.
skypjack/meta
Header-only, non-intrusive and macro-free runtime reflection system in C++
rttrorg/rttr
C++ Reflection Library
KhronosGroup/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
keith2018/spvm
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
Neargye/magic_enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
yuchengzhong/CUDA-Sokoban
A solver for sokoban using CUDA
ice1000/dev-kt
:crystal_ball: Single file Kotlin/Java IDE features in lightweight.
Hi-Rez/Satin
A 3D Graphics Framework built on Apple's Metal
Qihoo360/safe-rules
详细的C/C++编程规范指南,由360质量工程部编著,适用于桌面、服务端及嵌入式软件系统。
yuchengzhong/UE4-Big-Number-Library
Big number(Integer, Decimal) blueprint library for UE4
veselink1/refl-cpp
Static reflection for C++17 (compile-time enumeration, attributes, proxies, overloads, template functions, metaprogramming).
SPARK-inc/SPCRJointDynamicsUE4
布風骨物理エンジン
microsoft/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
microsoft/D3D11On12
The Direct3D11-On-12 mapping layer
ShaderHelper/ShaderHelper
A shader editor based on some UnrealEngine5 Modules
jeremyong/paperbug
An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more
projectchrono/chrono
High-performance C++ library for multiphysics and multibody dynamics simulations
chaoticbob/Cinder-SdfText
libcinder.org
nxrighthere/UnrealCLR
Unreal Engine .NET 6 integration
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Ubpa/ULuaPP
Ubpa Lua++ (Lua & C++)