A platform that can be used to simulate spatial information and energy use and production.
Content inside Assets/Soludus/Energy/
.
A VR game that utilizes the platform.
Content inside Assets/Soludus/VR Game/
.
Many generic components are included that can be reused in different games.
Most game assets are included in this repository.
Audio assets are found here: FMOD Banks. The FMOD Banks
folder must be placed at the root of the Unity project.
Distributed separately under the CC0 license (see License below). Link to Asset sources.
- VRTK (v3.2.1) - VR toolkit
- VR SDK - see SDKs supported by VRTK. During development, SteamVR Plugin (v1.2.3) was used.
- FMOD - Audio
- Unity Standard Assets (v2017.1) - Effects & Environment/Water
- Water Effect Fits For Lowpoly Style (v0.1) - Water shaders
- Post Processing Stack (v1.0.4) - Post Effects
- Important! Some modifications are needed for some 3rd party code. See 3RD-PARTY-FIXES.
- If you can't use FMOD, you can add a "DISABLE_FMOD" define symbol in the Player Settings.
Assets/Soludus/Common/
contains some common components used to implement the Unity integration and are required by the Platform and Game.
Assets/Soludus/Legacy/
contains obsolete content created during development.
The documentation for the platform can be found in DOCUMENTATION.md.
The MIT License applies to all files and their contents in this repository (see LICENSE-MIT).
In addition, the CC0 1.0 Universal licence (CC0 1.0) applies to all files and their contents in this repository (see LICENSE-CC0, also available at https://creativecommons.org/publicdomain/zero/1.0/).
Content that belongs to the listed 3rd parties have their own respective licenses.